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September 12th, 2001, 08:05 PM
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Shrapnel Fanatic
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Re: BUG:Quick supplies from fighters
The fighter/carrier fix suggested below is a good idea. As for bases, IMO, they should not have unlimited supplies, but rather be given a built-in supply storage and solar generation ability of 5000/500 or so.
This could be done now, and would only mess up the player stats and AI designs.
Just:
1) Change the vehicle type of "bases" to "ships"
2) (optional) add built-in supply storage
3) Tweak all AIs to use ship hulls versus base hulls properly. This may require adjusting the size of the bases so they are different from any ship hull, and could be a lot of AI design_creation work.
4) Suggest to players that they include extra supply bays and solar panels on all defense bases.
For Humans-only games, this could be modded in 5 minutes.
For humans only, another trick you could use is to remove resupply facilities and quantum reactors, forcing the construction of SolarPowerStations, and essentially adding another resource to the game.
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September 13th, 2001, 09:04 AM
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General
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Re: BUG:Quick supplies from fighters
Good idea, but how would you keep human players from putting engines on these hulls?
Could you put a negative bonus movement on, to negate any engines?
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SE4 Code:
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/SE4 Code
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September 13th, 2001, 10:13 AM
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Lieutenant General
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Re: BUG:Quick supplies from fighters
quote: Originally posted by dogscoff:
Good idea, but how would you keep human players from putting engines on these hulls?
Could you put a negative bonus movement on, to negate any engines?
with an engine limit of zero?
just like baseships are limited to 2, DNs 4, BBs 5, and everything else 6.
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"...the green, sticky spawn of the stars"
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September 13th, 2001, 11:01 AM
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Re: BUG:Quick supplies from fighters
Oh yeah, I knew that.
*Dogscoff slaps forehead...
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September 13th, 2001, 11:49 AM
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Private
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Re: BUG:Quick supplies from fighters
I think bases should behave like big satellites in regard to supplies. I.e. neither produce nor consume them.
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September 14th, 2001, 01:53 AM
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Shrapnel Fanatic
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Re: BUG:Quick supplies from fighters
That would essentially be making a base non-fleet-able. If its not in a fleet it can't share supplies.
But, if you got that route, it requires a tiny bit of hardcode, and disallows the "power station" idea. Having a limited supply storage on bases, and using solar panels, you could resupply ships, but only so many, so fast before your base runs dry.
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September 13th, 2001, 02:00 PM
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Re: BUG:Quick supplies from fighters
QUOTE:
with an engine limit of zero?
just like baseships are limited to 2, DNs 4, BBs 5, and everything else 6.
/QUOTE
What about solar sails, emergency propulsion etc?
------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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