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  #11  
Old September 10th, 2001, 09:05 PM

tesco samoa tesco samoa is offline
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Default Re: Poll: Ship design strategy

I'm with Neo all the way nible forts. ( late stages of the game )



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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #12  
Old September 11th, 2001, 12:23 AM

God Emperor God Emperor is offline
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Default Re: Poll: Ship design strategy

I'm a member of the Balanced Ship brigade. I like my ships fast, well armoured (usually with little shielding), lots of PDC's (to deal with fighters and any missiles) and plenty of weapons. Against humans of course, I adjust the PDC and shield level to reflect the ships I'm fighting. Battlecruisers are my preferred weapons platform (ship).....
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  #13  
Old September 11th, 2001, 12:33 AM

CW CW is offline
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Default Re: Poll: Ship design strategy

I almost always put max engines on my ships, but at the same time I put 8 phased shields V on my DNs. I suppose I'm a shield-heavy player since I don't use a lot of armour, but I do put stealth armour and scattering armour on my ships for the 30% bonus though. As to ships strategy I found a ripper beam-armed DN firing at point blank range is the most successful in my current PBW game.
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  #14  
Old September 11th, 2001, 12:46 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Poll: Ship design strategy

quote:
I like my ships fast, well armoured (usually with little shielding), lots of PDC's (to deal with fighters and any missiles) and plenty of weapons.
Hey, you can't have it all ways. Moderate everything is what you've got.

I should note that in order to have really fast ships (relative to others, of course), you need to be playing under a quasi-newtonian propulsion mod, which forces you to sacrifice large amounts of hull space to engines in order to get high movement.
EG: P&N v2, A battlecruiser can go 12MP (using 240kT) or can go 6MP and carry 3 more shield generators or Triple-Largemount APBs
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  #15  
Old September 11th, 2001, 01:55 AM

Cyrien Cyrien is offline
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Default Re: Poll: Ship design strategy

Ballanced... with defense being either armor or shields based on what the enemy has.

Normally maxed engines with at least 2 shields then special systems and weapons with leftover spots being used for armor. Always have Stealth and Scattering though. Unless I am beating you around so much that it doesn't matter if I have them or not. *EG*
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  #16  
Old September 11th, 2001, 03:09 AM

CyC CyC is offline
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Default Re: Poll: Ship design strategy

I fill the ship up with max movement possible (do not play the quasi movement mod)
than place 5 or 6 point defences cannons on depending on the enemy. Than split the rest up evenly between weapons and shields.

Favourite Hull is the battleship as i feel it has a good balance between speed and size while still allowing me to have Huge weapon mounts.

If the enemy has quite a few fighters or missiles I will place a few Point defence ships in my fleets for extra potection. Point defence ships are normally battle cruisers with max movement 3 shields 1 gun and the rest point defence.

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  #17  
Old September 11th, 2001, 05:08 AM
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Default Re: Poll: Ship design strategy

I'd say a Swarm/Muscle hybrid. Not exactly small ships (BBs, 800kT), but they do better hunting in packs. Using plain old vanilla tech, I max out engines, put on one, *maybe* two shields, Stealth/Scattering, and 3 Organic or Crystalline (depends which one I have . Weapons are 3xH-EAGs (w/ Organic) or ShieldOnly/ArmorSkip combos (w/ Crystalline), 1xH-EngineKiller, 1xH-WeaponKiller, 1xPDC. A seperate design is devoted completely to PDC, usually retrofitted to the main attack design after attaining substantial experience.

With quasi-Newtonian movement, I would probably sacrifice a small amount of firepower for increased speed. Probably have three designs, one ditching a EAG, one ditching the EngineKiller, one ditching the WeaponKiller. With P&N2, I would probably also get a few fortresses that sit on warps and act as staging points for the the pack fleets, or as flagships for multiple packs invading.
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  #18  
Old September 11th, 2001, 05:48 AM

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Default Re: Poll: Ship design strategy

quote:
Using plain old vanilla tech, I max out engines, put on one, *maybe* two shields, Stealth/Scattering, and 3 Organic or Crystalline (depends which one I have . Weapons are 3xH-EAGs (w/ Organic) or ShieldOnly/ArmorSkip combos (w/ Crystalline), 1xH-EngineKiller, 1xH-WeaponKiller, 1xPDC.


Interesting. I've tried that weapon killer beam a number of times and my conclusion was that it is utterly useless. I had a DN filled up with about 6 of those (heavy mount) and in 30 combat turns it wouldn't even kill all the weapons on another DN that didn't fire back (both ships under manual control in simulator)!
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  #19  
Old September 11th, 2001, 11:16 AM

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Default Re: Poll: Ship design strategy

A mix of point defence and null space projectors is best. I may have the weapon name wrong, simply check this out. The phased polaron beam description says that it penetrates regular shields. The other weapons say they penetrate shields, with no modifier/qualifier. So when going up against ships which have phased shields, the weapons which penetrate all shields and armor too are certainly best of all.

Lonnie Courtney Clay
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  #20  
Old September 11th, 2001, 12:45 PM

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Default Re: Poll: Ship design strategy

Balance is nice, specialization is better.

Generally, you know who you are fighting and can refit most of your ships to just the right form to fight them. Then, when you get them to surrender, you choose a new enemy and refit your ships to a new design suited to take them out. Further, you have improved your technology along the way and were going to do a refit anyway.

However, if you are facing a couple of wars with different enemy styles, specialization can get you killed very fast. So, my ship style changes depending on the political situation. One enemy, specialize ships to kill them. Several enemies, balanced ships.

However, I stay away from the swarm as you always lose some ships in each battle. That amounts to a loss of resources and many games boil down to an economic slugfest, so I hate to waste.
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