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September 11th, 2001, 03:09 AM
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Corporal
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Join Date: Aug 2001
Location: Bris, QLD, Australia
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Re: Poll: Ship design strategy
I fill the ship up with max movement possible (do not play the quasi movement mod)
than place 5 or 6 point defences cannons on depending on the enemy. Than split the rest up evenly between weapons and shields.
Favourite Hull is the battleship as i feel it has a good balance between speed and size while still allowing me to have Huge weapon mounts.
If the enemy has quite a few fighters or missiles I will place a few Point defence ships in my fleets for extra potection. Point defence ships are normally battle cruisers with max movement 3 shields 1 gun and the rest point defence.
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CyC
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CyC
The Person not the AI
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September 11th, 2001, 05:08 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Poll: Ship design strategy
I'd say a Swarm/Muscle hybrid. Not exactly small ships (BBs, 800kT), but they do better hunting in packs. Using plain old vanilla tech, I max out engines, put on one, *maybe* two shields, Stealth/Scattering, and 3 Organic or Crystalline (depends which one I have  . Weapons are 3xH-EAGs (w/ Organic) or ShieldOnly/ArmorSkip combos (w/ Crystalline), 1xH-EngineKiller, 1xH-WeaponKiller, 1xPDC. A seperate design is devoted completely to PDC, usually retrofitted to the main attack design after attaining substantial experience.
With quasi-Newtonian movement, I would probably sacrifice a small amount of firepower for increased speed. Probably have three designs, one ditching a EAG, one ditching the EngineKiller, one ditching the WeaponKiller. With P&N2, I would probably also get a few fortresses that sit on warps and act as staging points for the the pack fleets, or as flagships for multiple packs invading.
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September 11th, 2001, 05:48 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
Posts: 409
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Re: Poll: Ship design strategy
quote: Using plain old vanilla tech, I max out engines, put on one, *maybe* two shields, Stealth/Scattering, and 3 Organic or Crystalline (depends which one I have . Weapons are 3xH-EAGs (w/ Organic) or ShieldOnly/ArmorSkip combos (w/ Crystalline), 1xH-EngineKiller, 1xH-WeaponKiller, 1xPDC.
Interesting. I've tried that weapon killer beam a number of times and my conclusion was that it is utterly useless. I had a DN filled up with about 6 of those (heavy mount) and in 30 combat turns it wouldn't even kill all the weapons on another DN that didn't fire back (both ships under manual control in simulator)!
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September 11th, 2001, 11:16 AM
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Re: Poll: Ship design strategy
A mix of point defence and null space projectors is best. I may have the weapon name wrong, simply check this out. The phased polaron beam description says that it penetrates regular shields. The other weapons say they penetrate shields, with no modifier/qualifier. So when going up against ships which have phased shields, the weapons which penetrate all shields and armor too are certainly best of all.
Lonnie Courtney Clay
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September 11th, 2001, 12:45 PM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
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Re: Poll: Ship design strategy
Balance is nice, specialization is better.
Generally, you know who you are fighting and can refit most of your ships to just the right form to fight them. Then, when you get them to surrender, you choose a new enemy and refit your ships to a new design suited to take them out. Further, you have improved your technology along the way and were going to do a refit anyway.
However, if you are facing a couple of wars with different enemy styles, specialization can get you killed very fast. So, my ship style changes depending on the political situation. One enemy, specialize ships to kill them. Several enemies, balanced ships.
However, I stay away from the swarm as you always lose some ships in each battle. That amounts to a loss of resources and many games boil down to an economic slugfest, so I hate to waste.
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September 11th, 2001, 04:28 PM
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Corporal
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Join Date: Aug 2001
Location: Wisconsin
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Re: Poll: Ship design strategy
Put me down for Nimble and Frail.
My favorite is:
BC
Max Speed
1 or 2 shields
4 Large Mount PBB 5
3 PDC
Can get to bases, and can stick and move everything else
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Captin
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September 11th, 2001, 11:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Poll: Ship design strategy
quote: I had a DN filled up with about 6 of those (heavy mount) and in 30 combat turns it wouldn't even kill all the weapons on another DN that didn't fire back
A specialty weapon does not leave any "excess" damage, so if it cannot destroy a weapon, it does nothing. You need to use it against smaller-mounted weapons, or at point-blank range (to increase damage).
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