.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 22nd, 2005, 05:16 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default SE IV Source Code

What would be really cool is if Aaron released or offered for sale the source code for SEIV either with the games re-sale launch or when SE V is released.

What would be the possibilities, pro's and con's of having the source code on hand? Would it invite cheating in PBW games? Or would it result in fan based bug fixes for known issues? I would suspect that both would be likely however more good than bad would come of it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old August 22nd, 2005, 05:45 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE IV Source Code

It's very likely that a lot of code from SE:IV will make it in SE:V and to release it could result in extra 'competition' against SE:V, and perhaps suggest ways of cheating in SE:V pbw?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #3  
Old August 22nd, 2005, 06:55 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: SE IV Source Code

I doubt we will get IV. III is possible.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #4  
Old August 22nd, 2005, 09:09 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE IV Source Code

I agree, III is more likely than IV but still... It would be nice.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #5  
Old August 23rd, 2005, 02:56 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: SE IV Source Code

Well, if he did make the source code available it would open up a lot of possibilities for all kinds of new mods. All those things that are not moddable right now because they're hard-coded, if we could bring them all out to external text files as well, that would be excellent. Maybe we can make the A.I. smarter, too, though that would be a lot of work.
Reply With Quote
  #6  
Old August 23rd, 2005, 12:11 PM
Seik's Avatar

Seik Seik is offline
Corporal
 
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Seik is on a distinguished road
Default Re: SE IV Source Code

I do not believe that they will sell or give us the source code because if we improve the SE-IV game it will be a competitor for SE-V! Most of us will buy SE-V by hook or by crook, but maybe not all.

And yes, it would be cool to make that hard-coded things moddable but on the other side do you really want to know every algorithms? That can improve but also kill gameplay(-feeling).
__________________
Greetings
Seik

__________________________________________

Real programers do not comment their code.
It is hard to write and it should be hard to understand!
Reply With Quote
  #7  
Old August 23rd, 2005, 02:44 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE IV Source Code

The source to SE 2 is a possibility.

SE3 was reportedly still selling, not that long ago, and SE4 is going retail soon.
Reply With Quote
  #8  
Old August 24th, 2005, 10:19 AM
DarkAnt's Avatar

DarkAnt DarkAnt is offline
Corporal
 
Join Date: Jun 2004
Location: In front of a computer
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
DarkAnt is on a distinguished road
Default Re: SE IV Source Code

He said he was going to give out just SE2 source
__________________
-most active lurker ever
Reply With Quote
  #9  
Old August 24th, 2005, 08:50 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: SE IV Source Code

SE II was written in Visual Basic, BTW, not Pascal or Delphi (Object Pascal, frankly). So possessing that doesn't get you very close to even SE III.
Reply With Quote
  #10  
Old August 24th, 2005, 09:03 PM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: SE IV Source Code

Hence why it's being given away. A parallel would be Ford giving away the engine designs to the Capri. You could get them illegaly if you really wanted to and even if you did it wouldn't do you any good. So give them away and people might like you more

Compare that to Volition giving away the engine, but not the graphics, names and models, from FreeSpace 2. You can tweak and rebuild it all you like but without re-graphicing the entire game and writing a whole new campaign you couldn't sell it. Then again as FreeSpace 3 isn't going to happen, infact what was the last new space shoot em'up you heard of that was even nearly as good as FS2?
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.