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  #1  
Old September 19th, 2001, 07:57 AM

CyC CyC is offline
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Default Re: What is the latest patch status?

I am deeply shocked by number 19
I always believed there was no way to cheat in se4, I will be the first to admit I tried cheating, I checked out all the .gam files tried to find players passwords I could not do it. I am certainly glad that MM is making steps to stop the cheating before it became public knowledge. One added feature I would like is an option at the start of the game so that the game does not produce log files when a turn is processed

Oh and before I get flamed I tried cheating because was not prepared to put 6 months of my life into an Online game just to find out that it would be ruined by other unhonest people.

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The Person not the AI
L+++ GdY $!+ Fr+ C--- S* T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G
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  #2  
Old September 19th, 2001, 11:59 AM

CW CW is offline
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Default Re: What is the latest patch status?

quote:
14. Changed - You cannot repair an Emergency Propulsion Pod or an Emergency Resupply Pod without a space yard being present.


Oh no! I just lost my 17 speed repair ship!
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  #3  
Old September 19th, 2001, 12:29 PM

Tenryu Tenryu is offline
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Default Re: What is the latest patch status?

Thanks for the information and reply Richard.
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  #4  
Old September 20th, 2001, 01:05 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: What is the latest patch status?

quote:
Originally posted by Richard:

16. Added - Added a message when your counter-intelligence project successfully defeats an
attack. (This attack will cause the progress of the counter-intelligence project
to be put back.)





Again, this sounds like we could counter just one attack per CI project ? Why do we need a 500,000 CI project then ? A 5,000 point attack would reset a 450,000 points worth CI project ? Great. Also this limits the possibility to counter just up to 12 attacks, without the possibility to do just one offensive project. And what happens if one CI project reaches its upper limit, would it be put back also ? I am sorry but I do not like this intelligence engine.

And I miss a fix for the nature shrine bug.

@Beta testers: your turn...

Yours PTF, who does not like to play SEIV since 2 months now.
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  #5  
Old September 19th, 2001, 02:39 PM
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dogscoff dogscoff is offline
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Default Re: What is the latest patch status?

QUOTE:
(This attack will cause the progress of the counter-intelligence project
to be put back.)
---------------------------------------------
Again, this sounds like we could counter just one attack per CI project ? Why do we need a 500,000 CI project then ? A 5,000 point attack would reset a 450,000 points worth CI project ?
/QUOTE

Not necessarily put *all* the way back... perhaps just some of the way back. So in your example, I imagine that the 450,000 counter-project would be put back to 445,000. You'd still be abl to block loads more projects with that. Bug fixed.

Of cours it depends how you interpret the wording of the text, so we'll just have to wait and see who's right. Have faith=-)

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L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
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Go to my meagre SEIV pages to generate your own code.

[This message has been edited by dogscoff (edited 19 September 2001).]
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  #6  
Old September 19th, 2001, 04:18 PM

JamieVT JamieVT is offline
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Default Re: What is the latest patch status?

[Q] 14. Changed - You cannot repair an Emergency Propulsion Pod or an Emergency Resupply Pod without a space yard being present. [/Q]

***Sigh*** I figured that it was too good to be true; it was so easy and cheap to defeat the need for a quantum reactor and give ships and extra 5 movement/turn. Maybe, just maybe I'll research quantum reactors now...

BTW... kudos to MM for providing and Shrapnel for marketing an excellent game that I have spent many hours enjoying.

Jamie


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  #7  
Old September 19th, 2001, 05:13 PM

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Default Re: What is the latest patch status?

Do you guys think this will be the Last patch? It kinda sounds that way from MM "nail down all of the Last bugs" doesn't it?
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