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  #1  
Old September 22nd, 2005, 12:57 PM
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Default Re: First draft of Invasion! Beta 0.50 is ready!

What's the final word, CW?

Is the first Invasion! game done?

Are there slots in the second Invasion! game?
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  #2  
Old September 22nd, 2005, 02:49 PM
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Default Re: First draft of Invasion! Beta 0.50 is ready!

The current game is basically over, it will be deleted soon.

There is still open space in the new game everyone is welcome to join.

Final Draft of Invasion! Beta 0.50 is available here:
http://www.secenter.org/Invasion050.exe
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #3  
Old September 23rd, 2005, 10:24 PM

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Default Re: First draft of Invasion! Beta 0.50 is ready!

I'm looking over your space monsters and want a pulse check on my take:

They can't colonize, but they start out stronger and can build quicker than other players can at first. They also start out with ships with unlimited range, so could possiby reach waaaaay out and touch you...

It looks like they are a Harassment type of race that can't expand beyond their home system(s), but are a bloody mess to have next to your newly starting race, right? My guess is that they are strong until the mid game when other (surviving) players get fleets large enough to extermiante the monster nest systems.

Is this about how they play? I can't really see a winning economic model for this race other than a early-game crush of the local opponents.

I'm also curious if it was intnetional to keep them vulnerable to boarding or mental subverters...why not make the nural cores master computers? Seems pretty silly to have a big bad space monster as pets...
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Old September 23rd, 2005, 10:37 PM
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Default Re: First draft of Invasion! Beta 0.50 is ready!

The boarding party weakness is a small error but will be fixed in the next patch. Monsters can stay powerful throughout ther whole game you just need to play them correctly. Also with the psysic trait monsters can take enemy ships and in theory colonize if you want to spend you points like that
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #5  
Old September 23rd, 2005, 11:08 PM

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Default Re: First draft of Invasion! Beta 0.50 is ready!

Also noted the following minor bug:

In the vehicle definitions file, the picures of the Monster ships are out of order to the size of the vehicle constructed.

The Monster level 1 hull has the Lt cruiser picture,
ML2 - destroyer pic
Ml3 - Cruiser pic
ML4 - Battleship pic
ML5 - Worldship pic
ML6 - Battlecruiser pic

I'd recommend the following order:

ML1 - Destroyer pic;
ML2 - Lt Cruiser
ML3 - Cruiser
ML4 - Battlecruiser
ML5 - Battleship
ML6 - Worldship
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  #6  
Old September 24th, 2005, 03:44 AM
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Default Re: First draft of Invasion! Beta 0.50 is ready!

Those are done that way because they look best in that order when you are using the default monster shipset
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #7  
Old September 24th, 2005, 07:42 AM

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Default Re: First draft of Invasion! Beta 0.50 is ready!

I guessed as much, but shouldn't the default monster pictures just be re-arranged in the order you like? That way people loading up alternate monster shipsets will have them work the way they expect. I've just uploaded a monster shipset I knocked tother (the jellies), got my empire file in, and now find out that the ships will be viewing in the wrong sequence. I'd been testing out the mod's monster race using the stock monster shipset so I didn't notice it beforehand.
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Old September 24th, 2005, 08:51 AM
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Default Re: First draft of Invasion! Beta 0.50 is ready!

Quote:
Combat Wombat said:
Those are done that way because they look best in that order when you are using the default monster shipset
That is a problem with the shipset, and should be fixed by changing the shipset, not by compensating for it in the mod.
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