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October 18th, 2005, 11:51 AM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Please verify suspicion.
Wait. Is is possible to send a message without any text, and thus it be invisible?
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October 18th, 2005, 01:14 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Please verify suspicion.
Breaking a treaty sends no message. But declaring war will. IIRC
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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October 18th, 2005, 02:47 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Please verify suspicion.
Something sort of like this happened in CB#2. My empire had decided that peace is boring, and OH! look at all the shiny, resource-filled worlds! (this is a Disposable Society race, so everything is basically one-shot use; plus, insane amounts of construction capacity, no repair).
Anyway, I canceled the treaty with SJ, and was expecting on the next turn to lose quite a bit of hardware around our "joint defense" points. I had two ships and a big stack of satellites, he had a few carriers, 8 or so ships, and a bigger stack of satellites. Somehow, when the turn was processed, none of his ships anywhere fired a shot. I had two ships that magically jumped to Legendary status, as they took out all of those defenses, without a scratch.
Strange thing is, once SJ processed the turn again, with (I'm fairly certain) the same *.plr files, his ships started firing again. So, it's probably just some strange quirk in how turns are processed. Try running it again, and see if that fixes it.
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October 18th, 2005, 10:53 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Please verify suspicion.
There shouldn't be duplicate sets as the shipsets are built into the mod. It wouldn't be MEE as I suspect he is 1st. rewinding the turn showed he had a trade treaty with me, then he didn't. I don't think it's worth redoing the turn as the few ships I had wouldn't have stood a chance and now I know what he is going to do.
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October 19th, 2005, 12:20 AM
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National Security Advisor
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Re: Please verify suspicion.
I think your theory might be right. He probably broke the treaty and the message was lost by the "save and re-load" bug that we've seen before.
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October 19th, 2005, 02:45 AM
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Lieutenant General
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Re: Please verify suspicion.
Quote:
Will said:
Something sort of like this happened in CB#2.
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Hey, howd that turn out? I'm pretty sure SJ's defenses couldnt be cracked by the heap, alone. But I had two more empires ready to jump in at the first sign of hostilities, to make a nice little multi-front war.
There was also a third one in the wings that might have been willing to turn on one of the other two, if everything played out right.
Too bad I couldnt keep that game up. How about some after action reports?
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October 19th, 2005, 05:25 AM
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Lieutenant Colonel
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Re: Please verify suspicion.
Randall,
This is a verified bug, at least as far as I recall from the NGC#4 game. The exact same thing happened, we re-ran the turn to ensure that the message was recieved, and then all was fixed.
I suggest re-run the turn and make sure that the dip messages are sent by the other empire at the end of their orders, and it should go differently.
Alarik
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October 19th, 2005, 06:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Please verify suspicion.
Quote:
Puke said:
Hey, howd that turn out? I'm pretty sure SJ's defenses couldnt be cracked by the heap, alone. But I had two more empires ready to jump in at the first sign of hostilities, to make a nice little multi-front war.
There was also a third one in the wings that might have been willing to turn on one of the other two, if everything played out right.
Too bad I couldnt keep that game up. How about some after action reports?
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My outer defenses are actually holding up quite well.
However, the heap is gutting my empire from the inside quite effectively without any help.
Those ships of yours are making heavy use of a major balance flaw in the torpedoes.
Note: said flaw has been corrected in the other PBW games now.
Your solid shield warships are quite annoying. My hastily assembled defense lines haven't been able to scratch them significantly.
Intel bombs are slowly whittling down the fleet, but they damage is already extensive.
A wave of carriers and my new "Gravol" ships will be making a final stand in the next few turns.
I suspect the other races are not helping, since they know the Heap will be unstoppable if they win this.
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October 19th, 2005, 07:09 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Please verify suspicion.
This reads like a good naval novel.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 20th, 2005, 04:00 PM
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Major General
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Join Date: Jan 2005
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Re: Please verify suspicion.
Quote:
Atrocities said:
This reads like a good naval novel.
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Seconded.
What is the Heap? A powerful race or something? Space Monsters?
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