.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space

 
 
Thread Tools Display Modes
  #1  
Old November 14th, 2005, 12:25 AM
Shadowcat's Avatar

Shadowcat Shadowcat is offline
Corporal
 
Join Date: Oct 2005
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Shadowcat is on a distinguished road
Default Re: First Impressions

On damage bars...

It occurs to me that there's already an existing HUD display for all ships in combat. Every ship has a triangular boundary indicating if it's friend, foe, or neutral. (And I'll just diverge a moment here to remark on the beautiful way this has been tweaked in the sequel such that the triangles are clear at a distance when they are needed most, but smoothly fade away as a ship becomes larger on your screen so that you don't notice them once things get big and beautiful).

Anyways, I think this display could be ammended to indicate other things such as damage, as well, but not seem too excessive given that it leverages a display that we're already used to seeing.

If this option were enabled (and as well as a default value, it ought to be able to be toggled on and off by mouse and/or keyboard during combat), then the triangles would not fade from view (or not to the same extent), and they might look something like this very rough mock-up:



One of the long sides showing shields, the other hull strength, and the short side indicating the status of the on-board systems.

At the front I've put a triangle to indicate that the ship is in "aggressive" mode (see Hugo's ramming/auto-evasion thread).

There are probably better ways to do it, but something like this would blend in fairly well I think... not too distracting, but telling you (once you're used to it) pretty much everything you need to know.
__________________
Infinite Space Federation - Strange Adventures, Weird Worlds, mods and more...
  #2  
Old November 14th, 2005, 09:12 AM

Hugo Hugo is offline
Private
 
Join Date: Sep 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Hugo is on a distinguished road
Default Re: First Impressions

Has poll has been created on ISF (infinite space federation).
Suggestions have been made regarding the game's user interface, among other things, and now you can vote on one or more features that you would like to see in the game.

http://s7.invisionfree.com/SAIS_Foru...?showtopic=110
  #3  
Old November 14th, 2005, 02:43 PM

ZylonBane ZylonBane is offline
Private
 
Join Date: Nov 2005
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
ZylonBane is on a distinguished road
Default Re: First Impressions

Quote:
Shadowcat said:
It occurs to me that there's already an existing HUD display for all ships in combat. ... Anyways, I think this display could be ammended to indicate other things such as damage, as well, but not seem too excessive given that it leverages a display that we're already used to seeing.
The problem with this is that bar graphs are most easly read at a fixed orientation. Having them spinning around with the heading indicator would make them quite difficult to read. And if you were wanting to know the status of a fighter that's only 5 pixels across onscreen-- impossible to read.

I just want some little fixed-size, fixed-orientation bars floating under each ship. Of course there'd be an option to hide them.


I also don't want my ships to flop around like fish out of water whenever other ships get near them. IMHO, the close-combat AI is currently broken. I'd rather have direct helm control than have to constantly trick the AI into not getting itself killed. The weird thing is that the enemy AIs seem to have no trouble staying on target during close combat.
  #4  
Old November 15th, 2005, 03:43 AM

The_Lensman The_Lensman is offline
Private
 
Join Date: Nov 2005
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
The_Lensman is on a distinguished road
Default Re: First Impressions

I'm with Ripcord on this one. The combat screen is perfect, in my opinion. I'm not really a serious gamer, and didn't even think about any of this stuff until reading this thread.

My first impression of the demo is: freakin' AWESOME! Simple 2d, yet incredibly gorgeous, graphics. Great music and ambient FX. And the ease of modding the game is almost enough to make me weep. Except for a snag in the combat screen, I've got the orignal Enterprise sailing through Sector Prime. Switched out Lexter(?) picture with (at different times) some admiral from ST, and myself (showing a friend how easy it was to mod).

I've got idea's for some Trek stuff and my own stuff as well. Thanks for creating such an awesome game!
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.