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January 22nd, 2006, 07:10 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Couple of questions
Quote:
Endoperez said:
If you hover your mouse above a commander's orders and press Ctrl+number (0-9), that set of orders is saved. You can give the same orders for any other commander by hovering the mouse above his/her commands, and then pressing the number you saved the set of commands in.
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Gosh! I didn't know that! Where have I been? 
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January 22nd, 2006, 08:05 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Couple of questions
I think that was added in a patch. I'm not perfectly positive about that, though.
It's surprisingly less known, considering how useful it is. And not that hard to grasp, either.
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January 22nd, 2006, 08:34 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Couple of questions
Heh, you guys have got too fast machines; I'm reasonably certain that one of the hints the game provides between turns is exactly that 
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January 22nd, 2006, 09:11 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Couple of questions
i have a fast(ish) machine, it took me atleast 4 times looking at that hint to find it all out (its not easy considering how rare it is) without it i would take almost as long doing my turns in blitz games as other people 
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January 23rd, 2006, 03:33 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Couple of questions
Quote:
Jurri said:
Heh, you guys have got too fast machines; I'm reasonably certain that one of the hints the game provides between turns is exactly that
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Actually there are 2 tips in the game about that feature.
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January 23rd, 2006, 11:36 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Couple of questions
But a lot of tips that you can't read on a mid-range Pentium/Athlon unless you're playing on something like the Faerun map - really ought to be a 'pause' option, or an option to view all tips.
(So people don't have to know that the tips exist in text form on a web site somewhere.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 23rd, 2006, 05:10 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Couple of questions
Quote:
Cainehill said:
(So people don't have to know that the tips exist in text form on a web site somewhere.)
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You can just write that down as a tip 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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January 27th, 2006, 03:51 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: Couple of questions
Thanks for the info, everyone has been really helpful and I am starting to shake the rust off. A couple more questions have surfaced in my new game that I wonder if any of you could help with.
1) Summoned Commanders - Typically what do you use the bigger, buffer generals that have the stats for a melee monster, but also have 3-4 in a path? Like say the Troll King, or any of the Unique Elemental kings? Do you use them as static mages? Or use them as melee machines and just self buff?
2) Weapons - I prefer not to deck out every commander with a Life stealing weapon. I typically save Wrath Swords for Bane Lords. There are so many weapons however, but I am curious what Artifact class weapons do typically like to forge?
3) How do you guys move troops to the front when you have a large empire? I have troops that are capitol only, so I still use my capitol as a recruiting zone. I am fighting a war on two fronts, and it is about half way inbetween both fronts. But...it still takes forever to get them to either front. Also, I had to pull resources from one front to the other, and that took forever....I had to basically hold out till relief from the western front arrived. I am wondering if there is a more efficent way than hoofing it.
4) I am able to pretty much summon anything at this point in the game, except blood stuff. What do you guys tend to rely upon in the various schools?
5) I am having a huge problem with friendly fire. I normally end up causing most of the casualties in the two of my most relied upon summons....Clockwork horrors, and Pale Riders. Both give me very cheap flanking units. But....once the 3rd round hits, the friendly fire starts mounting. I set both units up to race down the flanks and engage archers and/or rear units. They get mauled when the come back to help out the infantry, and when they are chasing fleeing units. Is there any orders or placement that can help minimize friendly fire?
6) As Ulm, could you give some suggestions for scripts for the smiths...all my combat smiths have fire 2 Earth 3.
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January 23rd, 2006, 03:32 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Couple of questions
Quote:
Endoperez said:
I think that was added in a patch. I'm not perfectly positive about that, though.
It's surprisingly less known, considering how useful it is. And not that hard to grasp, either.
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I don't remember either, but I think it was either added as last minute change before the game went gold (definitely after manual was printed) or in the first patch. Note that game shipped with version 2.02, not 2.00. 
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