|
|
|
 |

February 22nd, 2006, 06:40 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: If You Ever Wanted To
Sounds like he's found an obvious bug, since it's predicated on giving the order while positioned over another system's sun. I've never heard of that one before, but it's not extraordinary considering some of the other quirks we've known about.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

February 22nd, 2006, 07:09 PM
|
Corporal
|
|
Join Date: Sep 2004
Location: Huntsville, AL.
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: If You Ever Wanted To
You can use the black hole or nebula creation device on a remote system as long as the ship starts on a sun sector. The black hole device will cause the sun where the order is given to vanish. The nebula device doesn’t do anything to the sun at the starting location.
You can also use a second sun in the same system as a ring/sphere world to destroy the system.
|

February 23rd, 2006, 03:42 AM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: If You Ever Wanted To
Wow, I never knew you could do that. This changes everything. Does this mean you can wipe out your enemies remotely from far away by building a bunch of nebula creators? Oh, boy, if you know this trick and your enemies don't, it's such a huge advantage. It doesn't matter if the other guy has huge fleets defending his borders, you could blow them all up without fighting them! Fighting the A.I.'s could become too easy now.
Question: do system gravitational facilities still protect you from such an attack? Does the game check for system gravitational facility protection in the target solar system, or in the originating system?
|

February 23rd, 2006, 09:42 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: If You Ever Wanted To
Quote:
geoschmo said:
Sounds like he's found an obvious bug, since it's predicated on giving the order while positioned over another system's sun. I've never heard of that one before, but it's not extraordinary considering some of the other quirks we've known about.
|
What other quirks?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

February 23rd, 2006, 12:32 PM
|
Corporal
|
|
Join Date: Sep 2004
Location: Huntsville, AL.
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: If You Ever Wanted To
Yes a system shield generator should prevent it.
It was done in a simultaneous PBW game, but it may work in non-simultaneous game if you managed to queue up your orders.
Try using all the ships movement ending on a star. Queue up the move to new system command and the command to go boom.
I don't recall ringworld or sphereworld saying that they prevent any type of stellar manipulation. The only reason they do is because it changes the object from a sun to a type of planet object.
We are talking about the two most advanced (research cost) peaces of technology in the stock game. It may be a bug, but it made for a very challenging & fun game.
|

February 23rd, 2006, 12:43 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: If You Ever Wanted To
Quote:
Glyn said:
I don't recall ringworld or sphereworld saying that they prevent any type of stellar manipulation. The only reason they do is because it changes the object from a sun to a type of planet object.
|
Whether or not it says it in the description, you can't fly up to a ringworld and blow it up with a nebulae generator. But you can blow it up with the same nebulae generator if you have the forethought to issue said order while in the same sector as a star in another system.
One way or the other, that's a bug. Either you should be able to blow it up or not.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

February 23rd, 2006, 01:05 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: If You Ever Wanted To
I would list this bug as a must fix on the list for future updates for SE IV Deluxe. (Aaron said he would still support the game.)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

February 23rd, 2006, 01:45 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: If You Ever Wanted To
It *is* possible to mod in components that can destroy ring/sphereworlds in a legitimate manner, isn't it?
|

February 23rd, 2006, 02:07 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: If You Ever Wanted To
Quote:
dogscoff said:
It *is* possible to mod in components that can destroy ring/sphereworlds in a legitimate manner, isn't it?
|
Yes, it is. Just count how many entries are in PlanetSize.txt before and including the ring/sphereworld one and give your mega-planet destroyer a Destroy Planet ability with value at least that high.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|