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  #1  
Old March 6th, 2006, 02:21 PM

Mustang Mustang is offline
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Default Re: Mechanical Breakdowns?

They're too rare to occur in the kind of battles represented in this game. For example, even one of the most unreliable tanks ever built, the British WWII Crusader, suffered one breakdown every ten miles. Most SPBMT battles are about 2 miles wide. So if you buy ten Crusaders and run them across the average MBT map, two will break down. Most tanks take 12 hours or so between breakdowns, and helo failures are much more rare, so it would really only matter for VERY unrelaible and poorly maintained vehicles. Don't get me wrong, their are some like the Russian ZSU-57 that can't go farther than 20 miles without falling apart. If breakdowns were a significant factor, then I'd support including them. But there are probably more important things that take priority when it comes to adding features and program coding.
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Old March 6th, 2006, 05:55 PM

Cameronius Cameronius is offline
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Default Re: Mechanical Breakdowns?

I've noticed withthis game engine that everything that can happen has at least a 1% chance of happening because the "dice" won't roll lower than 1%. For breakdowns this would mean that everytime you move a vehicle 1 hex, you have a 1% chance of breakdown. Most vehicle will move more than 100 hexes in the course of a scenario, therefore chances are that every vehicle will breakdown during the scenario. Not a very likely occurance. However, getting stuck in in wooded or rough terrain is much more possible. A 1% chance for a tracked vehicle is fair and even higher for wheeled vehicles and trucks. [img]/threads/images/Graemlins/icon41.gif[/img] Two cents more.
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  #3  
Old March 6th, 2006, 06:43 PM
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hoplitis hoplitis is offline
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Default Re: Mechanical Breakdowns?

Well then "roll the dice" twice! And then you may "trigger" events with a 1/10,000 probability !

(Four cents up to now... mmm! not bad! )
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Old March 7th, 2006, 10:44 AM

Mustang Mustang is offline
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Default Re: Mechanical Breakdowns?

I was thinking about that the other day, and it dosen't seem to be a problem. For example, if you want a 1 in 200 roll, take a 1 in 100 roll and a 1 in 2 roll and combine them.
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