I really liked the completness of the UO world. The economy, the quests, the variety you could have in day-to-day living. But the official servers filled up with griefers, and just plain FILLED UP. The "wilderness" where you could build a house become crowded suburbs and you were fighting deep wilderness type monsters in tight alleys between houses packed as tight as they could get.
But like many games, its saved by user efforts. There are now over 300 player run servers. All different styles. Some majorly PvP, some cranked up in monster strength, some so creatively rewritten as to be a completely new world.
The one Im on is run by a husband and wife team, about 30 people at a time on it. Enough for some real economy, and some team work. But not so many that you cant find a spot in the wilderness to build and have no neighbors if you want.
As MMO's go its a comfortable virtual retirement for me.
Gandalf Parker
--
Hey my wife loves me playing Ultima Online.
I get to pack-rat, try my hand at making things, visit other peoples
junk sales, kill & skin animals... all the things she hates me doing in
our garage.