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  #1  
Old September 16th, 2006, 09:23 AM

se5a se5a is offline
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Default Re: SEV DEMO IS OUT!

you can turn off windowed mode in the setup screen (first menu when you start seV up)
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Old September 16th, 2006, 09:29 AM

se5a se5a is offline
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Default Re: SEV DEMO IS OUT!

also - #spaceempires IRC is normaly active.
fyron has a java web client on spaceempires.net if you don't have an IRC client already
Link:
http://www.spaceempires.net/home/irc.html
click the "connect from the site" link and wait for it to load.
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  #3  
Old September 16th, 2006, 09:32 AM

frightlever frightlever is offline
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Default Re: SEV DEMO IS OUT!

"you can turn off windowed mode in the setup screen (first menu when you start seV up) "

First time I played I selected 1280x1024x32 but I got a crash because of a conflict with a Nero audio file. Not knowing that at the time I selected windowed mode to see if it would make a difference. Which it didn't. So eventually I sorted the crash problem but I've been stuck in windowed ever since. I'm well aware of the setup options! But hey thanks for taking part.


EDIT: I see what I did wrong. I changed from "Primary Display Adapter" to my actual video card on the list. Switched back to PDA and it's working a treat.
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Old September 16th, 2006, 09:40 AM

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Default Re: SEV DEMO IS OUT!

sweet.
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Old September 16th, 2006, 09:43 AM

frightlever frightlever is offline
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Default Re: SEV DEMO IS OUT!

I'd still like to turn off edge scrolling though. In full screen at 1280x1024 the display is just right but I want to lock it so that if a cat jumps on my desk and knocks my arm I don't have to re-centre my (2D) display. (HOW TO RE-CENTRE YOUR 2D DISPLAY - hit re-centre, switch back to 2D and then pan back out to your preferred level of zoom. It should just re-centre your display and not reset your view type.)


Of course if a cat jumps on my desk it means both lines of anti-cat defenses have been breached and I have bigger problems than the GUI.
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Old September 16th, 2006, 10:23 AM

AMF AMF is offline
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Default Re: SEV DEMO IS OUT!

How did you get the game to run at higher than 1280*800*32? That's the best option it gives me.

Just curious.

Tks,

AMF


Quote:
frightlever said:
I'd still like to turn off edge scrolling though. In full screen at 1280x1024 the display is just right b
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  #7  
Old September 16th, 2006, 10:24 AM
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Default Re: SEV DEMO IS OUT!

The resolutions available probably depends on what your video card supports - or at least in theory that is how it should work.
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Old September 16th, 2006, 10:33 AM

frightlever frightlever is offline
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Default Re: SEV DEMO IS OUT!

I have 2 resolutions available at 2 colour depths. Either 1024x800 or 1280x1024. I've got a measly 17" TFT (that I thought was the bees knees a couple of years ago) and a 7800GS grafix card. 1280x800 sounds like a widescreen mode...
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Old September 16th, 2006, 10:38 AM

wilhil wilhil is offline
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Default Re: SEV DEMO IS OUT!

one bug/typo.

I was looking for ages how to scrap a facility... it comes under scrap cargo. maybe it should have its name changed as I skipped it because of cargo and was looking for ages.

scrap bug - scrap seems to always be a option, however with more than one ship you do not get the error message that there is no space yard and it just does nothing. (tested trying to recycle two ships at a warp point)
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  #10  
Old September 16th, 2006, 11:07 AM
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Default Re: SEV DEMO IS OUT!

Im not too impressed. I think there is a lot of stuff that is not polished. The first suggestions that into mind is on the create design screen, right-clicking on a component opens a detail view for it. In order to close that detail-windows, you need to click close. Instead, a second right-click would be much better. As in click-open........click-close.
I had a battle around a planet...the planet did look very flurry, and the rings it had (i dont know, atmosphere rings or what) did look horrible.


Research-Screen: Did i miss something, or am i forced to enter exact amounts for every research ? Is there no option such as "finished this", which spends all your research on that project, then you can click the next one "finish this" and the computer automaticly assigns the right amount of research ? This bugged me a lot in the first turn, where you can complete several research with the research boost.

Component graphics look good.
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