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September 18th, 2006, 04:23 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE5 Demo Bug Reports
It took some time but I've become quite efficient with most operations in the game. I've sent in lots of little suggestions recently regarding optimizing specific operations like cargo transfer or combining like-units etc., so hopefully those will start cropping up in patches. What's the level of the help-text in the demo, does it give name of object and description?
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September 18th, 2006, 04:52 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
It gives the whole shebang. Doesn't explain stuff like where you can right click to get what menu, or tht you can click in the middle of the percentage bars to set a percent.
It also doesn't have a delay, which makes it a bit spammy.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 18th, 2006, 05:02 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Yep. I Keep spamming MM with that 1-sec delay for the pop-up.
I usually only play with the short description these days just to keep me in the know for some of the less-used orders.
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September 18th, 2006, 05:20 PM
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First Lieutenant
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Re: SE5 Demo Bug Reports
The right-click menu does seem a bit like an afterthought?
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September 18th, 2006, 05:47 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Quote:
Raapys said:
The right-click menu does seem a bit like an afterthought?
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Not necessarily, although most would agree that the arrangement of orders could be optimized.
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September 18th, 2006, 08:03 PM
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Sergeant
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Re: SE5 Demo Bug Reports
I seem to come a across a bug involving warp points. I create a quick play game as the humans. First thing I decided to do was design a scout ship. 'kay, all's good so far. While shift-clicking and putting in comps in my scout ship the game crashes.
Alright, take two. I try again same settings. This time I get my scout ship built no problem. I set it to auto-explore. It goes through the nearest warp point into the nearby system. It's empty, just a star. So I hit auto-explore again. It returns to my home system, funny thing is it returned through a different warp point that the one it left through. I try going through the original warp point again and I end up back where I started, at the second warp point, without even leaving the system. I found that a little strange. I decide to investigate another warp, same thing. My ship jumps to second warp point again. I try the fourth warp point. This one works. I takes me to another empty system though. I have two warp points that lead back to my home system and two that lead to empty star systems. At this point I realized I was stuck. There is no where else to go. Anyone else had problems like these?
EDIT: Hmm...tried going through the first warp point again. This time I end up in a empty binary system. Strange.
EDIT2: It seems the warp points work now, and apparently the systems aren't empty, just not explored. This may all be just my imagination and confusion with the new interface working against me. 
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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September 18th, 2006, 08:16 PM
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Private
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Re: SE5 Demo Bug Reports
Some Warp points double up for me too.
Does Organic Armour work for anyone? I can't seem to get it to regenerate at all. I like the organic ships though, would be cool if you could make organic equivalents of other components, switch from a minerals based empire to a organics one.
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September 18th, 2006, 08:48 PM
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First Lieutenant
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Join Date: Oct 2000
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Re: SE5 Demo Bug Reports
Quote:
Captain Kwok said: What's the level of the help-text in the demo, does it give name of object and description?
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Uhh, Kwok, are you seriously telling me you're in here discussing the demo when you don't even have/play it?
I'm majorly underwhelmed with the demo thus far.
It seems to me like it has too many bells & whistles, too much feature creep. There's too much damn flash & chrome that just gets in the way, and obscures or interferes with functionality.
Worst of all, the whole thing is way way way too click-intensive. My first session with the demo ended when my wrist started to ache, something that never happens with SE4. This is going to be an issue for older gamers in longer game sessions.
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September 18th, 2006, 08:59 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Kwok has the better IIRC, he doesn't need the demo.
Again, right click is your friend. So are the keyboard commands (backspace for cancel orders especially- no idea why that command got burried..) Ship design not withstanding SE5 doesn't have that many more clicks than SE4- and if you use shift-click, ship design is tolerable.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 18th, 2006, 09:10 PM
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Private
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Re: SE5 Demo Bug Reports
Hey guys, the SEV demo really, really doesn't like my laptop for some reason. It's got an nVdia GeForce Go 6400 video card. Check out the nastiness.
I've tried all the detail settings and nothing helps. When I tried bypassing the 3D card by setting the game to RGB emulation, it just crashed continuously. Any thoughts?
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