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November 3rd, 2006, 06:53 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: 1.08 bugs.
Quote:
Baal said: The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
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Wow, you could REALLY exploit the AI with that bug!! 
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November 3rd, 2006, 07:24 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: 1.08 bugs.
I was fooling around with the demo and found a bug that might explain Shadowstar's problem capturing that homeworld.
Here it is: I "attacked" a sector containing a 2B pop homeworld planet (and no defenses) with only a transport, landed troops, and got the usual message. Then I "attacked" that sector again the same turn with a well-armed LC (to defend the transport from any ships the planet might make), but I forced the LC to NOT attack the planet. I ended the turn, and got NO ground combat for that sector. (I did have ground combat in another sector, though, which was expected.) So I looked at the planet in question, and it had my troops in its cargo! A few turns later, I dropped more troops from another transport, which I had quickly brought up using some cheatcodes. (Hey, if the computer's going to cheat....) After ending that turn, I got normal ground combat, and all of my troops participated (fighting for me). They killed a few militia, and the planet was mine (finally).
So, the bug is either
1) you can only have one ground combat per turn (unlikely); or,
2) if you attack a sector after dropping troops, the ground combat at the end of that turn gets called off. Your troops remain loyal to you but you have to drop troops again to re-initiate the ground combat.
edit: this was all turn-based and tactical combat.
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Give me a scenario editor, or give me death! Pretty please???
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November 3rd, 2006, 09:52 PM
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Sergeant
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Join Date: May 2002
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Re: 1.08 bugs.
I think the bug was because ground combat isn't happening in simultaneous games. If anyone has seen ground combat in simultaneous games, please let us know.
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November 4th, 2006, 01:03 PM
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Private
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Join Date: Jun 2006
Posts: 33
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Re: 1.08 bugs.
Quote:
dmm said:
I was fooling around with the demo and found a bug that might explain Shadowstar's problem capturing that homeworld.
Here it is: I "attacked" a sector containing a 2B pop homeworld planet (and no defenses) with only a transport, landed troops, and got the usual message. Then I "attacked" that sector again the same turn with a well-armed LC (to defend the transport from any ships the planet might make), but I forced the LC to NOT attack the planet. I ended the turn, and got NO ground combat for that sector. (I did have ground combat in another sector, though, which was expected.) So I looked at the planet in question, and it had my troops in its cargo! A few turns later, I dropped more troops from another transport, which I had quickly brought up using some cheatcodes. (Hey, if the computer's going to cheat....) After ending that turn, I got normal ground combat, and all of my troops participated (fighting for me). They killed a few militia, and the planet was mine (finally).
So, the bug is either
1) you can only have one ground combat per turn (unlikely); or,
2) if you attack a sector after dropping troops, the ground combat at the end of that turn gets called off. Your troops remain loyal to you but you have to drop troops again to re-initiate the ground combat.
edit: this was all turn-based and tactical combat.
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Actually im pretty sure its number 1. Ive noticed whenever I drop troops onto more then one planet in a turn I only get one ground combat at the end of my turn, and after the next turn I get the other ground combat. I hope this is a bug becuase it doesnt make sense to me for this to be on purpose.
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November 5th, 2006, 07:06 PM
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Corporal
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Join Date: Oct 2006
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Re: 1.08 bugs.
Bugs not yet mentioned:
- Organic armour doesn't regenerate
- Religious Studies level 2 (the maximum) doesn't provide anything
- Solar Sail limited to one level only? C'mon! Updates should be available - albeit requiring multiple levels (e.g. 5 levels of Stellar Harnessing).
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November 5th, 2006, 08:22 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: 1.08 bugs.
Cannot launch sattelites or mines from planet if there are fighters on planet. Fighters launch instead. Worse yet, fighters cannot land on planets anymore, so they are not recoverable.
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November 5th, 2006, 08:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: 1.08 bugs.
Organic Armor does regenerate.
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November 5th, 2006, 08:43 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: 1.08 bugs.
Organic armor doesn't regenerate once it is fully damaged.
It only regenerates during the very short time window between 1% organic armor damage and 99% organic armor damage. During that time, it will recharge several hitpoints. It will also reach 100% damage and stop recharging altogether in just a couple hits -- often just the first strike.
And because it's so big, you get way more hitpoints out of regular armor.
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November 6th, 2006, 12:29 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: 1.08 bugs.
I can make a planet move in simultaneous play. If the planet is owned by me and has one of my ships above it I can select the planet and the ship at the same time and tell them to move somewhere and the planet follows the same orders as the ship.
Simultaneous play troop invasions never invade.
In turn-based play if I select a battleship with 13 movement points/turn and 2 dreadnaughts with 11 movement points/turn then tell them to move somewhere the dreadnaughts keep up with the battleship regardless of running out of movement points.
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November 6th, 2006, 03:15 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: 1.08 bugs.
Quote:
Baal said: I can make a planet move in simultaneous play. If the planet is owned by me and has one of my ships above it I can select the planet and the ship at the same time and tell them to move somewhere and the planet follows the same orders as the ship.
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Does the planet go through warp points? (Imagine preparing 8 billion people for THAT!) Seriously, this would be a super-cool game ability if it were available as the final stage of a LONG research project. As a bug, though, it is hilarious and horrifying.
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