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Old February 1st, 2002, 10:38 PM
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TerranC TerranC is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Well I really don't have experience as a MODer... They were just ideas that I sorta put together from Star Trek Canon info.

Thanks for the "Positive" input

I have some ideas about Klingons and Romulans but I think Ill read some technical info before I post them up.

edit:
Now... Based on everybody else's part, I take back My idea of Transporters and Tractor Beams and Deflector... at least the ideas that are crazy

I guess my ideas seemed too strong because most federation ships have "all eggs in one basket" doctrine. I'll think of some penalties.

Holodeck Idea is dead. I guess I was being to vague with the idea of Replicators.

Replicators can only repair First 3 Priority components, if that is possible, that you have set, And it should use a LOT of supplies.

Engineering is also scrapped. Deflectors also... But for warp points only... Frankly I think it should give some bonuses in fighting in storms. (Just to put some Canon facts in)

And Suicide_junkies idea of Tricobalt devices sounds better than My idea

Weapons and Shielding could be shared, along with transporters, Since all the other races seems to have phasers, torpedoes and transporters in the Series.

And I didnt copy off your ideas. If I did, Mucho sorry.

And I'm not so sure what you've said about the ship sizes andre.

And Imperator... In Trek facts Bussard scoops were only designed as an emergency measure so it could limp back to a starbase. I guess the amount of supplies it generates could be increased but no more than 100.

Ok... whew... That was one heck of a rant.
Thanks for looking over my Ideas.


[ 01 February 2002: Message edited by: TerranC ]

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