.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old February 3rd, 2002, 11:48 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Why is it so important to make Fission Engines good?
All races have at least Fusion and you hardly ever see primitive fission tech, just make it something bad that is quickly left behind.

maintenance per MP?????
Manteincance is determined by cost, isn't it?
They'll be expensive then.

Another detail is that "sub-light speed" matters very little in final speed and range once hyperdrives come into play (better get a faster hyperdrive rather than faster sub-light engines).
The bigger more expensive engines would only make a difference in combat.

Making it also a negative supply pod. I didn't think of that, but it doesn't seem to work in my tests.

It would be cool to give each gun a +1 multiplex tracking. But multiplex tracking does not stack.

Targeting Computers would be the only combat sensor for SW races (besides something related with The Force), making them combat sensor+multiplex tracking ain't that bad.
I'm more worried about balancing the staking Jamming Sensors (Sector - Sensor Interference + weak Combat To Hit Defense Plus)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.