Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Why is it so important to make Fission Engines good?
All races have at least Fusion and you hardly ever see primitive fission tech, just make it something bad that is quickly left behind.
maintenance per MP?????
Manteincance is determined by cost, isn't it?
They'll be expensive then.
Another detail is that "sub-light speed" matters very little in final speed and range once hyperdrives come into play (better get a faster hyperdrive rather than faster sub-light engines).
The bigger more expensive engines would only make a difference in combat.
Making it also a negative supply pod. I didn't think of that, but it doesn't seem to work in my tests.
It would be cool to give each gun a +1 multiplex tracking. But multiplex tracking does not stack.
Targeting Computers would be the only combat sensor for SW races (besides something related with The Force), making them combat sensor+multiplex tracking ain't that bad.
I'm more worried about balancing the staking Jamming Sensors (Sector - Sensor Interference + weak Combat To Hit Defense Plus)
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