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  #41  
Old November 29th, 2006, 05:20 AM
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Default Re: Cave provinces!

For the deep sea, you could have the Diving Bell magic item (level 4 constr. allows you and 25 human-sized troops to venture into the deepest parts of the ocean, also allows waterbreathing) and the Nautilus artifact (level 8 constr. You and up to 300 troops can sail 20,000 leagues into the depths of the sea and return without harm-waterbreathing and 100% darkvision included). Amulet of the Fish should allow both air travel for waterbreathers and deep ocean travel for everyone, since the sphere of water it produces would have to be self-pressurizing to retain integrity. One or two other items already in the game might allow access too, but again, it's not the ability to "breathe water", it's the pressure you'd have to worry about, and it should be significantly more difficult to overcome lack of air, high pressure, and total darkness.
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  #42  
Old November 29th, 2006, 10:15 AM
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Uh-Nu-Buh Uh-Nu-Buh is offline
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Default Re: Cave provinces!

I think you guys are totally missing HoneyBadger's point. A Cadillac mod. Everyone drives around in Cadillacs. Certain Cadillacs (the DeVille) would allow deep sea manouevering. Others (escalade) would allow ez mountain movement. The bigger caddies would allow trampling the smaller ones. The new fast caddies would be like light cavalry. Kind've a Car Wars theme, with Caddies ruling the highways of Dominions III. Watch out little Hondas!!!!! Possible nations::

Honda or Toyota (don't need both) (reliable units that don't need many resources nor supplies)
Porsche (expensive but fast units)
Cadillacs (of course. kind've the Jotuns of the new mod)
Land of the SUVs (units would be Humvees, Explorers, Navigators, etc.)
.
.
.
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  #43  
Old November 29th, 2006, 06:04 PM

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Default Re: Cave provinces!

Quote:
Uh-Nu-Buh said:
I think you guys are totally missing HoneyBadger's point. A Cadillac mod. Everyone drives around in Cadillacs. Certain Cadillacs (the DeVille) would allow deep sea manouevering. Others (escalade) would allow ez mountain movement. The bigger caddies would allow trampling the smaller ones. The new fast caddies would be like light cavalry. Kind've a Car Wars theme, with Caddies ruling the highways of Dominions III. Watch out little Hondas!!!!! Possible nations::

Honda or Toyota (don't need both) (reliable units that don't need many resources nor supplies)
Porsche (expensive but fast units)
Cadillacs (of course. kind've the Jotuns of the new mod)
Land of the SUVs (units would be Humvees, Explorers, Navigators, etc.)
.
.
.

Hahaha. Now THAT sounds like a great mod!
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  #44  
Old November 29th, 2006, 06:36 PM
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Default Re: Cave provinces!

Sounds good to me! Level 7 construction: Summon Bus
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  #45  
Old November 29th, 2006, 07:04 PM

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Default Re: Cave provinces!

Swarm: Summons a swarm of mopeds. They do not do much damage but are good for harrasing enemy units.
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  #46  
Old November 29th, 2006, 07:24 PM
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Default Re: Cave provinces!

A Cadillac would not be squished, because it would be ate by a Great Ancient. Or a kraken. Or something bigger and badder... deeper.
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  #47  
Old November 29th, 2006, 07:46 PM
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Default Re: Cave provinces!

Quote:
chacal_ said:
A Cadillac would not be squished, because it would be ate by a Great Ancient. Or a kraken. Or something bigger and badder... deeper.
The Cube from the Deep! Has it not been written: "That is not dead/ which can eternal drive/ and with strange aeons/ even sunken cars may live"!!

He would be surrounded by a poison cloud while underwater, and all fish killed by the radioactive gasoline would be animated as zombies!!!1
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  #48  
Old November 29th, 2006, 07:57 PM

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Default Re: Cave provinces!

In combat I'd lead my charge with a squad of Ford Pintos. Special ability: "Explode into flames upon the first hit".
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  #49  
Old November 29th, 2006, 08:25 PM

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Default Re: Cave provinces!

My first girlfriend was actually a Ford Pinto
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  #50  
Old November 30th, 2006, 10:27 AM
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Default Re: Cave provinces!

You've all totally missed my point about dinosaurs existing on Mars!
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