Re: Suggestion - Black/Whitelist for Battlespells
I understand why they don't want to allow player control on white/blacklist : it would give human players anoterh way to outsmart the AI, unbalancing more the single player game.
What I think could be a good compromise would be a simple way to mod a blacklist (there is already an internal blacklist in the game, meaning that some rare spells won't be cast if not scripted too, but sme spells should be added to it, such as touche of madness)
Note that this is a global blacklist, meaning that both humans and AI players use it, so no advantage for neitheir.
Of course there's already a way to do it by modding the spells (Of course a way to configure this in the game settings would be easier to use that making a mod.
) :
- remove a spell and it will never be cast (even if you want)
- or, if you still want to be able to cast the spell in specific situations, another solution would be to add a gem cost of 1 to the spell.
What if I made a mod addding 1 gem cost to berserk spells (berserk and touche of madness) and maybe some others ?
What spell(s) others that those 2 seems like tthey shouldn't be cast unscripted ?
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