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  #1  
Old December 18th, 2006, 01:52 PM
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PhilD PhilD is offline
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Default Re: How to use Pangea songs?

Quote:
Agrajag said:
AFAIK 15 AOE means a circle with a territory of 15.
That gives us 15=Pi*r^2 => r=sqrt(15/Pi)~=2.185
The problem is, apparently nobody (maybe not even the devs) knows exactly how the affected squares are chosen - I don't think it's "the 15 closest to the caster, breaking ties randomly in a uniform way".
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Old December 18th, 2006, 03:52 PM
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Default Re: How to use Pangea songs?

Quote:
PhilD said:
Quote:
Agrajag said:
AFAIK 15 AOE means a circle with a territory of 15.
That gives us 15=Pi*r^2 => r=sqrt(15/Pi)~=2.185
The problem is, apparently nobody (maybe not even the devs) knows exactly how the affected squares are chosen - I don't think it's "the 15 closest to the caster, breaking ties randomly in a uniform way".
Exactly. It's more like "15 squares around the caster, chosen randomly, but retaining a 'circlish' kind of shape."

What sucks is that if it's a true AoE, that means it's 'wasting' some of the precious 15 squares behind and to the sides of the caster; ie. to achieve the full effect of the spell, your caster is supposed to be surrounded on all sides.

I think a solution in part would be to make the songs fan shaped at a 90 degree angle in the front arc and still 15 squares of AoE.

It could be that the spell isn't casting, not because it isn't in potential range, but because when it goes through the simulator, it doesn't manage to hit a single square with an enemy in it. In fact, the spell doesn't have a range at all, so it would be impossible for this spell to not be cast simply due to range! There must be some different criteria for range 0 spells. Or maybe you truly do need to have an adjacent enemy to satify the range 0 requirement. In that case, my 90 degree fan idea wouldn't any difference for helping the spell go off.

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Old August 27th, 2008, 02:10 AM
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Default Re: How to use Pangea songs?

Sorry for bringing up an old thread, but it is in the strat guide so maybe I can be forgiven.

The only reliable way to use Tune of Fear in my experience are if you have flyers doing the singing. I haven't found any use for the other songs. If regrowth song instead of causing vines to

Example 1
Take a Gorgon. Give her some tools, preferably something causing fear, not forgetting things that keep her alive. Attack one round, start script in Tune of Fear for the last scripts. Watch enemy rout.

Example 2
If you have access to flight for Pans (via items or flight spells), buff them up, attack one round (preferably trampling if possible ), Tune of Fear. Watch enemy rout. You need more than one flying Pan for this to work though, and it is worthile against enemies where Blade Wind isn't an option (I think Blade Wind is the better option in most cases).


I'd really hope the songs got some buffing. They are quite thematic, but so utterly crap I'd love to see the buffing songs boosted a bit, and maybe change Tune of Growth to a buff song (as it is, it is the most useless song, not even the AI ever picks it).
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Old August 27th, 2008, 02:19 AM
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Default Re: How to use Pangea songs?

By that logic, Astral Shield must be a truly kickass spell.
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Old August 27th, 2008, 03:56 AM
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Default Re: How to use Pangea songs?

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Originally Posted by JimMorrison View Post
By that logic, Astral Shield must be a truly kickass spell.
I don't know how that has anything to do with Pangaean songs, but I am sure you are burning to explain that...
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Old August 27th, 2008, 10:26 AM

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Default Re: How to use Pangea songs?

Quote:
Originally Posted by PhilD View Post
Quote:
Agrajag said:
AFAIK 15 AOE means a circle with a territory of 15.
That gives us 15=Pi*r^2 => r=sqrt(15/Pi)~=2.185
The problem is, apparently nobody (maybe not even the devs) knows exactly how the affected squares are chosen - I don't think it's "the 15 closest to the caster, breaking ties randomly in a uniform way".
Not true. Somewhere, Kristoffer put out a digram for what spells squares are affected in an area affect spell. I noted that the distribution was VERY peculiar.

There is very little chance that the tunes will work at range 2 (due to being overwritten) and only a moderate chance when used perfectly.

The *best* use, is with a high HP or high awe guy, right in the middle of the enemy. Preferaby with some regen going on.

So for example a carrion dragon, with awe-9/10 Nature 9.
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