Actually its kind of amusing. They're going so fast they can't slow down in time at the border and they just fly past it!
Get_design_ability would work, except it also happens if the ships take damage in combat. Getting thousands of times faster is NOT the ideal result of engine damage.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Oooh, right. The abilities stop working when components are damaged. Has to be fixed by Aaron then, I guess. Hmm, does the Get_design_ability_total function work in components.txt?
Workaround: using Movement Bonus prevents the speed from wrapping. Right now this is mostly useful for extra-massive components that should slow a ship down, since it doesn't stack.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
What line are you using to get the ship to calculate its own weight?
Edited: By line I mean the formula? Have you ever tried to use Get_Vehicle_Size_Tonnage() in the components? I couldn't get it to work for calculating the size or cost of a component.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Which one will make this component appear at X level 2?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen