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January 31st, 2007, 05:13 AM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
That's exactly the kind of list I think might tend to scare ship set authors away from the neostandard.
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January 31st, 2007, 07:54 AM
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National Security Advisor
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Re: Neo Standard for SE V?
Atrocities, some of those items like "Troop Transport Armored" are more reminiscent of a design type than a new hull.
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January 31st, 2007, 03:50 PM
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Re: Neo Standard for SE V?
See this is exactly the type of discussion needed to narrow the ship list. Do we need several classes of transport? And Fyron, why would it scare away ship set authors? I would think that they would look forward to having more designs than not. Sure it might be a bit more work, but most ship set authors would be up to that task. And there is nothing saying that they would have to make all of the ships.
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January 31st, 2007, 03:55 PM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
Fyron's point is that these things are much harder to do than in SE4. And the return on investment is quite small, since you can just rescale the models ingame to get the extra sizes.
IMO, the thing we need to focus on for the core neostandard is the new types of object. The things that are completely not represented yet, like infantry and a second shape for common things with only one model so far.
The ++ part of it should include most/all the things listed here, but not the core...
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January 31st, 2007, 04:36 PM
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Brigadier General
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Re: Neo Standard for SE V?
Quote:
Suicide Junkie said:
Fyron's point is that these things are much harder to do than in SE4. And the return on investment is quite small, since you can just rescale the models in game to get the extra sizes.
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Resizing is a modding issue, our realm of expertise. New models are a Shipset creation issue which is Atrocities realm of expertise. I understand it is harder but he has generated more shipsets in both SE4 and SE5 then either of us. So if he says it is worth the effort than I as a modder must differ to him and say go ahead. Either way you make the models and I will use them.
While I agree that distinct models are needed expansion on the limited hulls we have now would be useful. Also I strongly feel the desire to generate a complete set of Neo++ will be based more on a desire to meet expectations of the players. Isn't that why we are here having this discussion. To bring the players new eye candy?
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January 31st, 2007, 04:41 PM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
A lot of SE4 ship set authors never bothered with neostandard images, due to the extra work involved.
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January 31st, 2007, 04:53 PM
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Re: Neo Standard for SE V?
I think I will just have to require everyone to find a hosting site for their shipsets. I have a limit of 50MB of space on my website, and I have the feeling I'm going to use most of that just with the mod alone. Large shipsets shouldn't be a problem since I won't be sending them out with the pre-game patch, I'll just give everyone the links to where they can download them. This was something I couldn't do in SE4 because several players who made thier own sets had to email them to me. That's kind of an old and inefficient method and hosting is cheap and easy these days. I don't think anyone will have any trouble finding a site to put thier shipsets on, especially if they are good. Hey maybe I can even use my mod to pimp some of those sites. Could be good cross-publicity...
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January 31st, 2007, 05:09 PM
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Brigadier General
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Re: Neo Standard for SE V?
Quote:
Imperator Fyron said:
A lot of SE4 ship set authors never bothered with neostandard images, due to the extra work involved.
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Ah crap I never finished my thought. I wanted to say "So either they will go the whole distance or stick to doing the Stock set requirements." I had to wrap it up and get the kids.
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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January 31st, 2007, 11:53 PM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
Quote:
Imperator Fyron said:
A lot of SE4 ship set authors never bothered with neostandard images, due to the extra work involved.
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I don't think that is a correct or fair statement. There is no direct proof that they didn't want to make more ships, they just didn't. That is unless they posted that that was why they never made more ships.
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January 31st, 2007, 06:02 PM
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General
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Re: Neo Standard for SE V?
I would recommend the addition of at least the following to the stock requirements:
Scout - we need something that suggests a small ship sacrificing firepower for speed and/or range
Baseship - OK, it's already referred to in the data files, but no stock shipsets actually have any.
Worldship - for the doom stars, deeath stars, terror stars, battlemoons of our evil overlords 
Resource Ship - for robo-miners and such (don't really need a resource base as the base hulls are general purpose - only the Battle Station has a military connotation)
Infantry - for non-mechanized troops
Additional ideas:
Space Monster - for monster races and perhaps monster tamers / magic races / robots gone amuck in various mods
Monster Troop - monsters for invading planets! (If your race is able to tame monsters or build maniacal death robots, it is reasonable to expect that it could use both its own people and the monsters/robots as troops, and should have different models for the monsters/robots than for the regular troops!
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