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  #1  
Old February 14th, 2007, 08:33 PM
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Default Re: The Mod List

Sombre, I'm happy you took this idea up. Good start! Perhaps the authors of the various mods can help you by posting here in a format you request, so you only have to "compile" instead of hunting around!

For example,
Quote:
Type of Mod: Nation, Balance, Random, Pretenders, Spells, Items/Armor, Other
Name:
Hyperlink to mod post:
Version:
Final:
Author:
Desc:
Doms3 Version:
Balanced for vanilla:
However, things like version numbers might keep you busy just updating. If you just link to the mod's post, the author can post their own version numbers as they update.

I'll act on my words with the following:
Quote:
Type of Mod: Pretenders
Name: Mytheology
Hyperlink to mod post: http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Version: 1.4
Final: No (ongoing)
Author: Psientist
Desc: Sixteen new Pretenders including five brand new deities and eleven Pretenders formally available only as Summons. There are a few Super Combatants and some very powerful magic-users. The new Pretenders include: Desire (New - Middle Man), Fallen Angel (Pythium Middle), Grim Reaper (New: Ermor, All Ages), Heliophagus (Abysia Late), King of Banefires (Yomi Early), King of Deeper Earth (Argatha Early), Lord of the Plague Wind (Machaka Middle), Morpheus (New - Arcocephale Late), Pantokrator (New - All), Queen of the Sea (Oceania Early), Queen of Thunder (Caelum Early), Shah of Djinn and Ifreet (custom graphic - Marignon Middle), Tarrasque (New - Maverni Early), Teratos Rex (New - C'Tis Early), Treelord (custom graphic - Pangea Early), Vastness (Ryleh Middle)
Doms3 Version: 3.0
Balanced for vanilla: (not sure)

Also, can we request the forum mods to make this post a "sticky" so it doesn't drift down where it's hard to find?
  #2  
Old February 14th, 2007, 09:31 PM
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Default Re: The Mod List

I had already said that I would.
But you have to say that and then let it sit for abit. Otherwise everyone wonders where the post went.
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  #3  
Old February 15th, 2007, 05:17 AM

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Default Re: The Mod List

Yes, I'll add in various misc mods as well as nation mods. I probably won't add every small balance or fix mod, but the larger ones will be in there eventually.

It's not terribly hard for me to keep it up to date with version changes, although it would help if people could point out any errors in the list or remind me to update something.

Two notes

- I'm including 'works with 3.06' rather than 'requires minimum dom3 vers of..' because I have to assume that most people are using 3.06, especially people who are using mods. I understand that 3.06 won't work for people who got their copy a 'certain' way, but there's not much that can be done about that. Most mods will work ok on 3.00 anyway - It's what I was using until recently - but some might not work with 3.06 or whatever the latest version is at any given moment.

- Balanced for vanilla doesn't mean that anyone is /certain/ that's it's balanced, just that it was made with balance in mind or made to be used with vanilla settings. So if you make a new nation and you use your own pricing scheme or do not refer to the prices etc of vanilla dominions nations then that's a 'no', but if you /try/ to balance it to vanilla that's a 'yes', although obviously balance is always a work in progress (even for Illwinter).
  #4  
Old February 15th, 2007, 03:06 PM
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Default Re: The Mod List

"Theran Empire, Reign of the Vampiri" link sends you to the "Blood Elves" mod.
  #5  
Old February 15th, 2007, 04:51 PM
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Default Re: The Mod List

Update:

Name: Mytheology
Hyperlink: http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Type: Pretenders
Version: 1.5
Final: No (ongoing)
Author: Psientist
Desc: Seventeen new Pretenders including six brand new deities and eleven Pretenders formally available only as Summons. There are a few Super Combatants and some very powerful magic-users. The new Pretenders include: Desire (New - Middle Man), Fallen Angel (Pythium Middle), Grim Reaper (New: Ermor, All Ages), Heliophagus (Abysia Late), King of Banefires (Yomi Early), King of Deeper Earth (Argatha Early), Lord of the Plague Wind (Machaka Middle), Monkey King (New - Kailasa Early, Bandar Log Middle, Patala Late), Morpheus (New - Arcocephale Late), Pantokrator (New - All), Queen of the Sea (Oceania Early), Queen of Thunder (Caelum Early), Shah of Djinn and Ifreet (custom graphic - Marignon Middle), Tarrasque (New - Maverni Early), Teratos Rex (New - C'Tis Early), Treelord (custom graphic - Pangea Early), Vastness (Ryleh Middle)
3.06 Compatible: Yes
Balanced for vanilla: Yes
  #6  
Old February 17th, 2007, 12:36 PM
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Default Re: The Mod List

Here are links to my few miscellanous mods. I'm posting them here for ease of use more than to have them categorized, but wouldn't mind if they eventually got added to a list of some kind.

Name: Anansi, God Spider
Version: 1.00
Final: Yes
Author: Endoperez
Desc: This mod adds a shapechanging pretender for Machaka. It's relatively balanced, but can probably be abused due to its non-generic combination of abilities (stealthy monster-pretender with pathcost 30).
3.06 Compatible: yes
Balanced for vanilla: yes

Name: Castle Wyvern, incomplete
Version: 0.50
Final: Yes
Author: Endoperez
Desc: This is an incomplete mod that will eventually add one random magic site to the list of randomly appearing Dom3 magic sites. However, due to modding restrictions, currently it only gives MA Agartha access to units that don't fit it. The final version won't give MA Agartha any new units unless my plans change a lot.
3.06 Compatible: yes
Balanced for vanilla: not as of 0.5

Name: Charge!, a magic item mod
Version: 1.00
Final: Yes
Author: Endoperez
Desc: This simple mod changes all one-handed, magical spears so that they deal extra damage (AP dependent) on first hit, just like light lances.
3.06 Compatible: yes
Balanced for vanilla: yes
  #7  
Old April 28th, 2007, 11:29 AM
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Default Re: The Mod List

Name: Ulm Update
Version: 0.90
Final: Yes, unless bugs appear
Author: Endoperez
Desc: This mod makes MA Ulm slightly more powerful. All Black Plate untis get better armor for the same cost (22 instead of 20 protection, helm doesn't have -1 def), most of their commanders get Standard, some of their commanders can levy militia, and they get two new commanders. One of the new commanders is a good archer, other basically Lord Guardian recruitable everywhere.
In short, Ulm gets more protection, a way to keep their forces from routing, cheap light infantry, an archer chassis and a thug chassis.
3.06 Compatible: yes
Balanced for vanilla: yes
  #8  
Old May 4th, 2007, 07:06 AM
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Default Re: The Mod List

Endoperez said:
Name: Brothers of the Cave
Version: 0.90
Final: Yes, unless heavy critisism is voiced
Author: Endoperez
Desc: This mod creates two new heroes for Agartha. Obsidian Medium is available for both MA and LA Agartha, and gives them easier access to Death and Water. Agent of the Oracles is a MA Agarthan hero with weak magic, but a very useful Death/Fire combination.
3.06 Compatible: yes
Balanced for vanilla: yes
  #9  
Old May 2nd, 2007, 07:53 PM

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Default Re: The Mod List

You may want to add Lllamabeasts Reduced Old Age mod, as i think it is very good mod for a select niche of players.

My Beowulf mod is also complete, but it is only applicable to MA Man, and may be too narrow in scope to be included.
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  #10  
Old May 3rd, 2007, 04:33 AM
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Default Re: The Mod List

You can post at least your own mod, and I don't think Llamabeast would have anything against someone else doing the tedious work of writing a post in the proper form. Quote someone's post, change the details and remember to remove the quote marks before posting.
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