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December 21st, 2001, 04:05 PM
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Re: Need scenario ideas
Those are very original. Good ideas. I will have to work on those.
Any others? Don't be shy. Here's your opportunity to contribute to the SEIV community, and not do any real work.
Geoschmo
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December 21st, 2001, 04:22 PM
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Re: Need scenario ideas
Geoschmo
The other idea I have tried successfully on board games is what we called the 'Kentish standoff'
again the cluster set-out might suit this. The idea is that each player gets say 100 turns to build up their empire.
They have no contact with the other empires but there are certain systems they cannont enter which form neutral ground. Each side fortifies the warp points to that neutral ground and on turn 101, all hell breaks loose.
This is a particularily tough game and the fleet battles on the Starfire game I ran it on were massive
Its tough cos by turn 100, you have quite high tech and a lot of ships and player's individual styles really come to the fore.
Again, no idea how you could set this out but could be worth a go
Blimey, how did I get to a first class private?
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December 21st, 2001, 11:23 PM
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Re: Need scenario ideas
quote: Blimey, how did I get to a first class private?
Rank here is based on number of Posts. The more one Posts, the faster one gets promoted, which proves that hot air rises. 
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December 21st, 2001, 11:41 PM
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Re: Need scenario ideas
quote: Originally posted by Growltigga:
The other idea I have tried successfully on board games is what we called the 'Kentish standoff'
>>>>>
Again, no idea how you could set this out but could be worth a go
We did something like this as a multiplayer setup on PBW. Just modified a map and starting positions so each player only have one front door to their cluster. Didn't really set a rule about 100 turns, but with only one way in it wasn't hard to defend you space until people developed wapr point manipulation.
That was quite the game I tell you. One of the most fun SEIV games I've been in.
What I am trying to do though is create some single player scenarios. This idea would be kind of tough to implement with a single player against AI. Can't really control the ai, and they can tend to be daft at times when you start putting them into unusual situations like this. In our PBW game a couple guys dropped out and the AI's that took over didn't have a good time of it.
Geoschmo
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December 22nd, 2001, 12:55 AM
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Re: Need scenario ideas
Noted. It is 23.10 here in England and I am two bottles of Chateauneuf du pape southward of being sober.
Will put my thinking cap on for some suitable scenarios
Regards
(PS If you get any more Posts from me tonight, especially if they involve cunning plans to make an SEIV gamebased on Kylie Minougue's cleavage - ignore me as you will know I got to bottle number 3 on my own)
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December 23rd, 2001, 02:27 AM
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Re: Need scenario ideas
to add fuel to the empire raid idea (a great idea there) you might want to throw in some fleets of mothballed ships. in order to acquire them, you would have to either capture them with bording parties (never actually tried fighting against a mothball fleet, so i dont know how it works.. have to try it.. do they get shields?) or force the owner to surrender (neutral empire starting on one world somewhere).
you could make it trickier by putting the neutral empire off in one corner of the map, and stashing their mothball fleets in a nebula somewhere else. you would have to race around with a construction ship to unmothball them inorder to build up your numbers, and you would have to do it before your competition found them.
this could even be done in the same vein as the old Andromeda or Voyager scenarios that were written earlier. you start with one ship, and you start acquiring more as you progress. let conquest be the goal, but let the starting ship be sucky instead of mighty. sneak around capturing and refitting mothball ships untill you have enough remote miners to sustain an income, and enough warships to form a fleet.
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December 22nd, 2001, 05:19 PM
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Re: Need scenario ideas
Puke, Are you reading my mind?  I was thinking exactly along those lines when the dead empire was suggested. I was thinking about leaving damaged ships laying around. But mothballed ones might be better because they wouldn't be a maintenance drain.
I'll have to work on that a little.
Geoschmo
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