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  #1  
Old February 24th, 2007, 01:49 PM

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Default Re: New Nation(s): Exile/Avernum

Ok the first post has been changed a bit to better convey what the mod is about. I have obtained email permission re: the graphics from Spiderweb (with minor conditions).

The next version of this mod will hopefully be compatible with a couple of other mid era mod nations and possibly with the worthy heroes mod. It will include national summons introducing the fearsome trog race - compact little giant killers who were sealed away in times past and can be 'gated in' to assisst Avernum against surface enemies.
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Old February 24th, 2007, 03:05 PM
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Default Re: New Nation(s): Exile/Avernum

Thank you for getting permission on the use of the graphics.
I would hate to have pulled the mod since it seems popular.
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Old February 24th, 2007, 03:28 PM

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Default Re: New Nation(s): Exile/Avernum

It's cool. I'm happier with Spiderweb being informed about it too.
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Old March 14th, 2007, 07:33 AM

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Default Re: New Nation(s): Exile/Avernum

Update to version 0.8 imminent. The update makes the usual stat changes, seeks better balance and most importantly adds 6 national summons.

As with Vaettihiem if you want anything new added or changed now would be the time to say something. I've played this mod a lot recently and it's still the best thing I've done in my opinion. It really does add a whole lot of stuff (much like Amos' mods) and it's feeling balanced (although it's a strong nation for sure).
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