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Old February 27th, 2007, 05:43 PM

thatguy96 thatguy96 is offline
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Default Re: grounded planes

Quote:
DRG said:
Quote:
thatguy96 said:
Can't the grounded planes found in the UN OOB in WinSPMBT be mimicked for these purposes? Any unit class where an icon can be selected should be suitable when set to zero movement, and the number of crew can be decided by the number of ground personnel attending to the aircraft in your own mind.

Yes, the procedure that was done for the UN OOB in MBT could be used in WW2 but why bother when this can be done with Scenhack and then EVERY aircaft can be used. Yes I supposed I could spend days copying every single aircraft in the game someplace so that MAYBE they might be used a half dozen times in sceanrios OR we can do it the way it's done now... by changing the Icon number in scenhack. There are 1200 aircraft or glider units in winSPww2 therefor it makes MUCH more sense to change the Icon number with scenhack then it does to add them to the OOB's when all they would be used for are decorations in a few scenarios.

The bottom line here is I have NO intention of adding "grounded aircraft" to the WW2 OOB's.
Um, I was suggesting the use of MOBHack, not suggesting this be a standard feature. The UN OOB in WinSPMBT doesn't have all the aircraft in that version of the game modeled either, I was just thinking of a comparable situation as a place to start working from. Isn't that what you guys usually suggest with regards to design questions? Look at what people have done before and go from there?

Again, no where did I suggest that any work should be done by the dev team for future releases. I don't even think it was implied. I was just suggesting an avenue for getting it to work.

PatG, I had no idea there were so many options in the ScenHack. Sounds like there are a great many options, and for this it really is easier. I was just thinking of something that could be copied that had been done before as a starting place for such work.

I'm sorry I somehow implied to people that I was suggesting the dev team do something, because that wasn't what I was thinking at all. All I thought I was doing was describing a method of getting at the desired effect here.
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