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March 8th, 2007, 09:15 AM
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Second Lieutenant
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Join Date: Sep 2006
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Re: Gritty Galaxy Mod Downloads
Thanks for answering the questions
I just saw Ice shields... they seem sorta out of place as the 1st shield level. There are fighter shields and ice shields?
Seems like I'll have to get used to ships not moving as fast as in stock/BM, which is a good thing 
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March 9th, 2007, 11:02 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Gritty Galaxy Mod Downloads
Yeah, the fighter vs ship shield techs is a little inconsistent description/tech wise. But it was like that in SE4 too.
You'll probably want to get a SYS and set up satellite sensor nets across your systems. With ships being slower, you actually have time to react to a detection.
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April 14th, 2007, 01:16 PM
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Corporal
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Join Date: Aug 2001
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Re: Gritty Galaxy Mod Downloads
I noticed something funny about maintenance in this mod the other day (v1.25 B, game version 1.25). It was roughly the same for Dreadnoughts as for Destroyers, about 200 of a resource. There's probably some variable on the mounts that's scaling down the maintenance on the bigger ships. This, of course, will result in fleets of dreadnoughts and only dreadnoughts, which is what makes me think it's not intentional.
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April 14th, 2007, 04:02 PM
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National Security Advisor
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Re: Gritty Galaxy Mod Downloads
Actually its intentional. The dreads take about the same maintenance, but they take a LOT longer to build.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 14th, 2007, 05:47 PM
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Corporal
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Re: Gritty Galaxy Mod Downloads
Hmm. And that works, in your experience with the mod? Because it seems to me that people can use orbital shipyards to build lots of them in parallel, thus making build time less relevant and allowing them to build up to their resource limit that's determined mostly by maintenance. In most of the SE games I've played, there's been enough time in peace time to build arbitrarily large fleets with this method, because only a large fleet can break through stacked defenses on a chokepoint, and it would take the other guy just as long to build a fleet capable of doing that.
Seems like building a bunch of base space yards and then stacking defenses like crazy to stall the enemy while the space yards build hundreds of dreadnoughts is the path to victory. Sure, it will take a few dozen turns to get the things built, but the low build rate will allow you to construct more of them in parallel, and hundreds of dreadnoughts would mop the floor with a mixed force of a few dreadnoughts, a few dozen battleships, and a few hundred cruisers.
Also, the longer peace time goes on, the more an initial force of destroyers and cruisers will get replaced by dreadnoughts.
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April 15th, 2007, 03:28 AM
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National Security Advisor
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Re: Gritty Galaxy Mod Downloads
It works, yeah. Once a war gets to any sort of length, you can't spare the shipbuilding time to make massive ships. Sure, you can work in parallel..but the same trick works for building small ships as well.
Also considering mothballs. While you can still only support X number of ships per turn, someone who builds and mothballs small ships during peacetime can effectively ALWAYS have a navy as large as his budget will support..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 15th, 2007, 12:25 PM
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Corporal
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Re: Gritty Galaxy Mod Downloads
Good point. We'll see how it shakes out, then.
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