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March 9th, 2007, 01:28 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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MapGen v0.52 RELEASE
mostly image functionality updates this time. sprites are in, borders may be turned on/off. also commands to name the files and run a batch of maps.
AN IMPORTANT NOTE: i am not distributing any sprites with mapgen at this time. i was testing with some borrowed from another game, but i do not have a set that i can distribute. unfortunately, i am a terribly sprite artist or i'd have made a set of my own. but hopefully kristoffer will allow for the dom3 sprites to be distributed with mapgen in the future. until then, though, you will have to find your sprites on your own. that being said, if you're an enterprising sprite maker that would like to have your sprites distributed with mapgen, with full credit going to you, of course, let me know.
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March 9th, 2007, 02:01 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: MapGen v0.52 RELEASE
Thanks for the excellent work, PB. I'm going to start a bunch of MP games in early april using these maps.
This is low priority but would be cool.
If we could have high-site-frequency provinces that the mapgen new about, it could have sprites set to distribute (one per province I think would be ideal) in those provinces.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 9th, 2007, 02:12 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: MapGen v0.52 RELEASE
are you talking about the manysites terrain type, or the other new sites terrain types, or something like what ballbarian is doing? the magic site terrain types will make it in eventually.
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March 12th, 2007, 12:21 AM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
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Re: MapGen v0.52 RELEASE
Theres something I can't resolve. Castles and army icons look too big. When I want to tweak this by psize string the map lose shape. It looks confusing as province borders are set bigger but sprites do not.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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March 12th, 2007, 03:53 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: MapGen v0.52 RELEASE
yes, sizing the map properly can be a bit of a hassle. as of now, you would have to scale the psize, tsize, zoom etc with the dimensions of the map. to keep the same look/feel of the default settings, if you were to double the dimensions (for example) you would double all of the distance related arguments, except for zoom, which would be halved. think of the dimensions of the map as a window. changing the size of the window allows you to see more. zoom represents the distance from the landscape you are viewing. i originally had all of the settings dependent upon the zoom, but decided to change it so that terrain/province sizes were not too dependent upon heightmap. perhaps a command to scale arguments from default depending on map dimensions would help?
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