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  #1  
Old March 10th, 2007, 11:55 PM
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Default Re: Wishlist

There kindof is, in the standard Linux fashion. You can name a command for --postexec to do. It can be a command, or file, or script (such as a batch file if its a windows machine). If I remember correctly, you should be able to set --postexec chime.wav

Look for the threads about saving games. They used the --preexec to save files before hosting but the other info on how to tap into it would be the same
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  #2  
Old March 11th, 2007, 12:00 AM
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Default Re: Wishlist

Gandalf, I believe that this is just a server command though. It would be more interesting for a client, when blitzing.
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  #3  
Old March 11th, 2007, 12:47 AM
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Default Re: Wishlist

Oops, yes. Server side only. I forget because usually in my MP games I am the server. Its very handy.
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Old March 11th, 2007, 01:21 AM
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Default Re: Wishlist

The ability to disband troops.

I know this has been said many times, but since this is a new wishlist, just wanted to be sure it was on this one too!
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  #5  
Old March 11th, 2007, 03:27 PM
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Default Re: Wishlist

While we're at this, another all-time favorite: The ability to load a pretender you already created in the "Create Pretender" menu. So that you can see what you gave him and maybe change some stuff without having to do it all from scratch again.

If this feature is just missing because there's a problem when a password is set, then ask for the password before loading?
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  #6  
Old March 13th, 2007, 04:47 PM
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Default Re: Wishlist

How about adding to 9th level Construction, or even 10th, the ability to unmake items and recoup the materials. It would be handy for lategame and possibly clean up the game arrays also.
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  #7  
Old March 14th, 2007, 12:03 AM
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Default Re: Wishlist

Not that any of the following wishes are new, and in no particular order...

* Castle-storming battle summary.
* 'View formation' using battle code. Apply a dummy enemy if we must. Useful for noticing what happens when large squads are involved so damage-auras can be properly placed as well as seeing effects of squad overlap.
* Sticky notes on map.
* Second the call for auto-load blood slaves from lab for sacrifice. Viable alternative would be a 'blood hunt to lab' command resulting in auto-deposit at first legal opportunity.
* "Ignore pool" toggle on gem box. Granted, this is useful mostly for clammers so they don't need to reload their battle mages every turn.
* "Auto-replenish" option for battle mages. After all battles are computed, replenish used gems from (a) lab, if there is one, or (b) commanders in same province who cannot use the gems they're carrying. Not sure which should take priority.
* Configurable number of global enchantment slots.
* Multi-turn move assignment. As in: move order to destination not reachable in one turn. Compute initial shortest path in number of turns. Each turn, it evaluates whether the destination is still reachable in the expected number of turns or fewer. If path is no longer possible or has lengthened, abort.
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  #8  
Old March 14th, 2007, 10:41 AM
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Default Re: Wishlist

Quote:
Gandalf Parker said:
How about adding to 9th level Construction, or even 10th, the ability to unmake items and recoup the materials. It would be handy for lategame and possibly clean up the game arrays also.
To avoid that players get a never-ending supply of gems this way, you would only have to get a quarter of the initial gem amount back (to take care of the 75% forging bonus, which seems to be the maximum), so I don't know if there is much use in that. It's just difficult to introduce it into the game while there are still forging boni inside, I think.
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