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March 17th, 2007, 12:51 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: Mages and scripted spells
And when you script a mage, you should always remember there is a chance the mage AI will think it is smarter than you and it will cast spells that are not what you scripted, even if you are in range and even if you have enough gems.
When it is happening it can be highly annoying, as this AI behaviour can then led your army into a defeat if you were counting on a specific spell to save a situation.
I wish there was an option somewhere in dom3 to force really a mage AI to follow exactly its script.
Having an AI sometime overriding its order can be nice in a roleplay point of view, but when it happens when you really need a specific spell to be cast at a specific time and situation, that is just an fun breaker.
But when the AI do exactly what it is ordered to , your army can really sometime do wonders in a desesperate battle.
In my last game my besieged army routed a way bigger army thanks to the casters using the spells i scripted them to do.
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March 17th, 2007, 08:45 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Mages and scripted spells
I approve of the AI going off script, but it certainly can be annoying sometimes. I recently had a mage lose me a battle by perversly cast Doom instead of Will of the Fates.
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March 18th, 2007, 08:07 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Thanked 1 Time in 1 Post
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Re: Mages and scripted spells
Quote:
Tyrant said:
I approve of the AI going off script, but it certainly can be annoying sometimes. I recently had a mage lose me a battle by perversly cast Doom instead of Will of the Fates.
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Ouch.
Or was it an s3 mage?
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October 2nd, 2007, 08:42 AM
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Corporal
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Join Date: Jan 2007
Posts: 72
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Re: Mages and scripted spells
Same happened to me with MA Caelum.
I had a high seraph scripted to cast fog warriors and then stay behind troops. He had enough gems to cast the spell, but he chose to cast wind guide instead. My mammoths got chopped by a vanheim army instead of trampling them all to death in mist form.
Since fog warriors has no range (battlefield wide), I really didn't expect the AI to go wrong there. And other high seraphs did the same thing. So my game is pretty much good for the bin - I really need fog warriors and the AI keeps overruling the script.
Is there any way to force the AI to do what it is told ? It really kills the game at times otherwise.
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October 2nd, 2007, 10:04 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mages and scripted spells
Yrkoon - your mage was A4 with 4 air gems, right?
I have never had a mage fail to cast Fog Warriors in a sufficiently large battle. But I used to miscalculate that you could cast it with an A3 mage - which you can't.
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October 2nd, 2007, 10:39 AM
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Corporal
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Join Date: Jan 2007
Posts: 72
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Re: Mages and scripted spells
Llama, he was A3 with 5 air gems.
Why couldn't he cast fog warriors ? It's an A5 spell costing 3 gems, so A3 + 2 gems = A5. With 5 gems, he should have had enough. What am I missing ?
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October 2nd, 2007, 10:54 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Mages and scripted spells
You can only use as many gems as your path level.
And only one more than the spell costs to boost your level.
So an A4 mage can use 4 gems, 3 for the cost and one to boost his level to 5 to cast it.
An A3 mage can only use 3 gems, which is enough for the cost but not to boost his level, and could only boost his level by one to A4 anyway.
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