|
|
|
|
 |
|

March 31st, 2007, 07:29 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: 2 Things this game desperately needs
Some of us actually enjoy realism. Would you prefer a game which ignored morale, fatigue, maintenance, inaccuracy, friendly fire, the ability to do pre-battle order assignments... like nearly every cookie-cutter RTS out there?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

April 1st, 2007, 05:07 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 2 Things this game desperately needs
Quote:
Taqwus said:
Some of us actually enjoy realism. Would you prefer a game which ignored morale, fatigue, maintenance, inaccuracy, friendly fire, the ability to do pre-battle order assignments... like nearly every cookie-cutter RTS out there?
|
This has nothing to do with realism and everything to do with imagination. I could just as easily write a ton of paragraphs 'justifying' why disbanding shouldn't cause unrest. The decision is arbitary, and should err on not punishing the player for doing something entirely normal.
|

April 1st, 2007, 05:17 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: 2 Things this game desperately needs
Quote:
Sandman said:
Quote:
Taqwus said:
Some of us actually enjoy realism. Would you prefer a game which ignored morale, fatigue, maintenance, inaccuracy, friendly fire, the ability to do pre-battle order assignments... like nearly every cookie-cutter RTS out there?
|
This has nothing to do with realism and everything to do with imagination. I could just as easily write a ton of paragraphs 'justifying' why disbanding shouldn't cause unrest. The decision is arbitary, and should err on not punishing the player for doing something entirely normal.
|
Ah...the old debates are the best, do you want realism vs playability/enjoyment. Its a matter of personal preference really.
Just for the record I prefer playability/enjoyment in a game rather then realism/micromanagement, so I am with the sandman on this disbanding with no strings attached.
This is a fantasy game as well with powerful magic, so there is no 'realism' anyway, nations with magic at there disposal would soon do away with 'realism'.
|

April 1st, 2007, 06:14 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: 2 Things this game desperately needs
Adhering to the spirit of this thread here are the two things I'd most like to see added.
1. Improve the arena death match. Give better, randomly selected prizes, like money/gems/good items and xp. Add a new death match for squads, i.e. one commander and all the troops he can command.
2. Add, maze/labyrinth/dungeon type of sites, ala MOM magic nodes. Those sites are protected and their defenders must be defeated prior to the benefits of the site can apply.
|

April 1st, 2007, 07:19 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: 2 Things this game desperately needs
Quote:
WraithLord said:2. Add, maze/labyrinth/dungeon type of sites, ala MOM magic nodes. Those sites are protected and their defenders must be defeated prior to the benefits of the site can apply.
|
Isn't that modeled in as provinces with special sites and special defenders? Two Cyclops skilled in Earth and Death, one wielding Hammer of the Cyclops with 50% Forge Bonus, that mountain or hall or forge or whatever Of The Cyclops (death, earth gems)... or something like that. I don't remember the details any more.
|

April 1st, 2007, 07:56 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: 2 Things this game desperately needs
Quote:
Endoperez said:
Quote:
WraithLord said:2. Add, maze/labyrinth/dungeon type of sites, ala MOM magic nodes. Those sites are protected and their defenders must be defeated prior to the benefits of the site can apply.
|
Isn't that modeled in as provinces with special sites and special defenders? Two Cyclops skilled in Earth and Death, one wielding Hammer of the Cyclops with 50% Forge Bonus, that mountain or hall or forge or whatever Of The Cyclops (death, earth gems)... or something like that. I don't remember the details any more.
|
I have not come across this particular example but it could be just very rare. That's the problem really provinces with special sites and defenders are incedibly rare, I would prefer them to be uncommon not rare. At the moment 80% of provinces are really virtually the same and thus boring and bland. The only differences between them are income/terrain, wether it produces a nature gem or fire gem or whatever. In order to spice things up you after mod the map/game or set special sites really high.
|

April 1st, 2007, 08:15 AM
|
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 2 Things this game desperately needs
I haven't seen them myself, but according to a thread a while back there are some 'dungeon' sites. A commander can enter these and possibly find treasure, but he might get attacked or hit by traps.
They seem to be super-rare though. I think someone put up a map file with some pre-placed.
|

April 1st, 2007, 08:16 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: 2 Things this game desperately needs
There aren't that many special provinces like that, and I haven't seen all of them myself. They are very, very rare. However, if they were any more common, they'd be boring because we'd all have seen them many, many times now. In that respect, without more unique provinces being added to the game, the special provinces can't really be made more common.
Thankfully we now have a program (Ballbarian's SemiRandom) for making random maps with randomized province features chosen from a player-made list. It doesn't have that many provinces yet, mainly the special provinces from Edi's Faerun and perhaps some other maps and some rather random provinces.
|

April 1st, 2007, 12:50 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: 2 Things this game desperately needs
Quote:
Endoperez said:
Quote:
WraithLord said:2. Add, maze/labyrinth/dungeon type of sites, ala MOM magic nodes. Those sites are protected and their defenders must be defeated prior to the benefits of the site can apply.
|
Isn't that modeled in as provinces with special sites and special defenders? Two Cyclops skilled in Earth and Death, one wielding Hammer of the Cyclops with 50% Forge Bonus, that mountain or hall or forge or whatever Of The Cyclops (death, earth gems)... or something like that. I don't remember the details any more.
|
Leaving aside the fact that this is very rare, I was referring to something more atmospheric. Maybe an example will help:
Your army enters province X and defeats the indie defenders. your water mages search for magic sites and find a layer of a blue dragon, the site is "locked" i.e. you don't get the gems from it or whatever other benefit it has. The site has an option "enter site" that is added as a possible command to commanders in the province. You order your army to enter the site. The battle then takes place in a scenery of a giant icy cave with very cold temperature against a blue dragon that is equipped with items and commands an army of say humanoid slaves. Only after you win the battle does the site become functional for you. That's my suggestion.
|

April 1st, 2007, 01:12 PM
|
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: 2 Things this game desperately needs
I use both Jack's site
http://dominions.realites.org/
and ballbarians tool occasionally to spice up my SP games. I generally use Jack's site and jack it up to 50% + starting provinces. So random commanders, buildings, and items sprinkled about the map...some so dangerous that they're still indy after 6 years of gameplay  I also love having the starting province be randomized, so the AI and myself get a free commander, maybe some low level items, and a few extra troops. It can occasionally prove messy when one AI gets a really good pull and beats everyone else up...but that's the fun of it
I agree the game needs:
disband
some form of diplomacy
Hold and Fire command
Site search coordination
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|