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April 11th, 2007, 08:00 AM
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Private
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Join Date: Nov 2006
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Great War
While my part of the war with Ermor hasnt been a complete rout, I'm still losing. If the others are also losing, I'll jump in with the "declare Ermor the winner" petition, especially since I'm a little pressed for time to continue playing.
PS: nerf disintegrate!
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April 11th, 2007, 08:51 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Great War
I'm all for declaring Ermor the winner. Possibly we should have been more lax with the victory points, I don't think anyone came close to a teleport win.
Good game nonetheless.
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April 11th, 2007, 01:16 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: The Great War
As Calmon said, I had a very nice win this turn, smashing an oposing army with 6? opposition Tartarians/royals taken out, with no losses on my side. (And those firestorms are quite nice too... take a look at the hall of fame if you feel like it  )
Unfortunately the strategic situation hasn't changed much: I'm loosing several provinces each turn to ghost riders and massed undead armies, and I can't defend everywhere at once. Let alone counterattack. I'm still having great fun trying to be as tough a nut to crack as I can be, but I don't have any real hope for victory.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 11th, 2007, 02:50 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: The Great War
I'd say we wont declare Ermor Victor until Ulm is beaten.
btw. somehow i feel the urge to create a mod that softens up the big clubs that are in the game now. It just does not feel right to create a big army, and then loose one half to a firestorm, and the other half becoming slaves.
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April 11th, 2007, 06:44 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Great War
My biggest problem is that the micromanagement increase with every single province. In moment a turn needs 4-8 hours, maybe more to plan.
I've no problem to continue this game if you want but i would need another 24 hours to our hosting frequence making it a 96 hour game.
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April 12th, 2007, 12:09 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: The Great War
I can simpathyze with Calmon. If I see what it takes me to play my turn, and then think he has twice my number of provinces, is fighting on about a dozen fronts against 4 nations, and has to manage all the undead he raises everywhere...
I totally understand why he'd want more time.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 12th, 2007, 12:25 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: The Great War
I will host when i have all the turns, i dont think that now is the time to create useless stress on the players. (but it would be nice if they arrive not too late)
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