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  #1  
Old April 16th, 2007, 11:17 PM

Sombre Sombre is offline
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Default Re: Mod: Mytheology Pretenders (update v1.4)

Although I haven't tested this, looking at the TGA files in the most recent update many of them don't have magneta shadows and aren't on black background. Do they actually show up properly in dom3? I would have thought that a white background would make them look like walking 2d paintings.
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Old April 17th, 2007, 06:18 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

well, as long as the sprites have been properly alpha masked, the only difference the background would make is what the foreground edges were antialiased against (and even then, not so much depending on how the masking was done). I like to use grey as a neutral background so that it gives minimal artifacts against either white or black or color terrain backgrounds, but I guess it's up to the players to let me know if my theory worked.

As to the shadows... I purposely left out the ground shadows on a couple of units, but I might have just missed some by error I guess. My default method for the shadows is to not have any foreground color for them, but just a 50% alpha mask where the shadow is supposed to be, so that whatever the terrain background is gets partially darkened. Again, that was my theory, it seemed to work out in the few tests I specifically looked for it. Let me know if not though.
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Old June 30th, 2007, 02:20 PM
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Default Re: Mod: Mytheology (update v2.0)

OK, I've uploaded major update to my Mytheology mod. Changed the version # to 2.0, because the latest version includes a whole bunch of new spells and a bunch more new gods. The game notes / description are all up on the beginning of this thread, as well as the file for download.
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