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  #1  
Old April 22nd, 2007, 02:07 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Dud nations

From Edi's database I can construct a list of all mounted units and a list of all units equipped with whatever weapons easily enough.

I still think this is a bit of a kludge. A preferable fix would be a power weapons could have,
#pike

Which enabled them to ignore the defensive bonus provided by mounted units, in the same way that #flail lets you ignore shield parries. That would require slight modification to the game engine, but I think it'd be enough of an improvement that you could talk Johan into implementing it.
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Old April 22nd, 2007, 02:21 PM
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Default Re: Dud nations

Pikeneers probably *should* animal-awe SOME horses-ones that aren't specifically trained as war-horses, seeing as how horses are generally smart enough not to impale themselves on a pike wall.
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Old April 22nd, 2007, 03:27 PM
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Default Re: Dud nations

Quote:
DrPraetorious said:
From Edi's database I can construct a list of all mounted units and a list of all units equipped with whatever weapons easily enough.

I still think this is a bit of a kludge. A preferable fix would be a power weapons could have,
#pike

Which enabled them to ignore the defensive bonus provided by mounted units, in the same way that #flail lets you ignore shield parries. That would require slight modification to the game engine, but I think it'd be enough of an improvement that you could talk Johan into implementing it.
I was thinking this as I was reading the thread. It's simple and elegant, and probably not too difficult to program.

As for Ulm, I could rattle on about the various ideas I've had for them over the years; assassins, high-MR knights and guardians, stealthy preachers, standard-bearers, repeating crossbows, more types of cavalry, etc.

But most of the subtlety of Dominions is in the magic. Why don't we just bite the bullet?

Give Ulm 3E2F1? capital-only Smith Lords. Just like that, they become a fearsome nation.
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Old April 22nd, 2007, 07:46 PM

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Default Re: Dud nations

Quote:
DrPraetorious said:
Which enabled them to ignore the defensive bonus provided by mounted units, in the same way that #flail lets you ignore shield parries.
As a similar alternative repels could ignore the mounted defense bonus. If the horse stops because it's threatened then it doesn't matter if the rider is harder to hit.
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Old April 22nd, 2007, 07:49 PM
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Default Re: Dud nations

Allowing them to alchemize all magic items into gems would be a nice ability for them. Kind of dull but hey-it'd be useful.
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