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April 29th, 2007, 08:14 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: 4 player MA PBEM game - recruiting
Oh, the map file crashes the game because it points to GreyWizard4.rgb when it is actually named GreyWizard.rgb. Easy to fix yourself of course.
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April 29th, 2007, 08:18 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: 4 player MA PBEM game - recruiting
Darn, I there are only border mountains on this map meaning no wonderful peg-castles for Ulm.
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April 29th, 2007, 08:18 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: 4 player MA PBEM game - recruiting
Darn, I there are only border mountains on this map meaning no wonderful peg-castles for Ulm. Could you perhaps generate a map with the real mountain switch, or am I asking for too much? 
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April 29th, 2007, 08:22 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: 4 player MA PBEM game - recruiting
Um, I don't know. How do I do that?
I've fixed the map in the first post, but I'm happy to change it to have real mountains (I didn't realise you could have unreal mountains).
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April 29th, 2007, 08:36 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: 4 player MA PBEM game - recruiting
Border mountains are fine and all, but as they don't hinder movement as regular mountains and don't count as mountains when you are building fortresses they kind of takes away a bit of the game. There should of course be border mountains where there are border mountains, but I don't think the map generator takes notice to that (and how could it?).
To get regular mountains, uncheck the border mountains box prior to the map generation.
Thank you very much for doing this. 
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April 29th, 2007, 09:23 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: 4 player MA PBEM game - recruiting
Okay, well after an educational half-hour I've edited the original map file so that border mountains are replaced with real mountains. I think that's the best of both worlds, so that the mountains still provide natural barriers and choke points, but also work properly. I've changed the first post so it has the new, fixed version of the map.
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April 29th, 2007, 09:38 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: 4 player MA PBEM game - recruiting
Sorry for putting you through all this. But maybe the knowledge was worth it? 
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April 29th, 2007, 09:48 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: 4 player MA PBEM game - recruiting
Oh definitely, it was a useful thing to know. I've been wondering for ages why my men could sometimes walk through mountain provinces unimpeded.
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