.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old April 30th, 2007, 08:32 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Quote:
mivayan said:
A fellow in the irc channel thought you might run into the cap on how many units and commanders can exist. I think that's a point. The cap is some ridicilous number, but still. Perhaps banning LA ermor and rlyeh would help with that, since they tend to have more units than many other nations combined.
Most of the limits in the game were tweaked based on me doing things that Johan never thoiught that anyone would ever try and do. The maximums on sizes in maps were made smaller, packet transmissions larger, and maximums on things like units and commanders vastly increased.

I ran many test games with a few human players and the rest AIs. One of them is still running.
http://www.dom3minions.com/games/PvK...ia/scores.html

But this is a game no one has done yet so we dont know what will happen. I expect it will be on a linux server in text mode. I recommend that the map be downloaded by everyone instead of having the server send it on the first turn. And I recommend rotating backups on each pre-exec
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old April 30th, 2007, 09:11 PM
BigDisAwesome's Avatar

BigDisAwesome BigDisAwesome is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
BigDisAwesome is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

if you decide to use a flagmod, someone should throw together one that is super simple to tell who is who. it could only have black text on white background, and just say "EA Abysia", just the age and nation.
Reply With Quote
  #3  
Old April 30th, 2007, 09:19 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Arcane Nexus doesnt bother me.

Utterdark should be banned. With 40+ players you would think that it could be dispelled... but if it cant? or people dont orgnaize properly? Then Utterdark player wins without needing to capture any territory.

I vote against a bidding system. Too complicated with this many people. Just do first come first serve and keep the post updated.
Reply With Quote
  #4  
Old April 30th, 2007, 09:43 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Quote:
Ironhawk said:
Utterdark should be banned. With 40+ players you would think that it could be dispelled... but if it cant? or people dont orgnaize properly? Then Utterdark player wins without needing to capture any territory.

Yea, I'm worried about this one too... however at least everyone has an immediate need to dispel it - where as arcane nexus doesn't directly hurt anyone.

Also, unlike Arcane Nexus, it isn't directly helped by the number of players. If you think Utterdark should be banned here, wouldn't it be reasonable to ban it in any sized game?

What does everyone else think?
Reply With Quote
  #5  
Old April 30th, 2007, 09:46 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

I really don't think you should be banning *any* spell (besides that one summon that summons the wrong creature). There's no reason why Utterdark is any more threatening than Arcane Nexus. I believe in the market of ideas, if people find a spell threatening enough, then they should be able to band together to dispel it. If they can't, then they deserve to lose.

Think of the amount of resources that 59 nations could put together versus 1.

Jazzepi
Reply With Quote
  #6  
Old April 30th, 2007, 09:46 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Correct me if I'm wrong please:

AN creates a gem imbalance, more players = more gem income = greater chance of popping it back up reinforced. Starting a cycle where eventually its hypothetically impossible to dispel.

Utterdark just hits gold (not gems right?) so even though it pretty much sucks for everyone, over time they should be able to gang the caster.

IMO no ban on utterdark
Reply With Quote
  #7  
Old April 30th, 2007, 09:53 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

There is a link to the map on the first post. It looks like plenty of water and looks like at least a 1000 province map. If all 60 nations played then that would be 16 provinces each. 60*16=960
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #8  
Old April 30th, 2007, 10:06 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Nexus would only be a problem because the turn order is bugged, at least for Corruption. Globals aren't supposed to go into effect until after the rituals phase is over, so nexus shouldn't generate income the turn it is cast according to the book, but it will (I believe) in practice, although how much will depend on where in the random casting order it ends up. So if people were routinely spending 600 non-astral gems/turn on rituals it would be a safe cast, although it would be 1200 if you figure in alchemy since you won't get pearls from it (you get half the gems spent, and on average will collect from half of the spells cast the same turn as nexus because of random cast order. 150*2*2) I BELIEVE forging DOES happen before rituals, so the nexus caster won't be collecting from forging on turn 1, just rituals. This seems like it could happen late-game on a 1000 province map, although it is a huge chunk of gems.

I think a better solution would be to up the base cost of it, maybe to 300 pearls so that there's actually some strategy going into the gem economy equation. It'll be hard to make a profit with it if it's that hard to cast. If people can't get their stuff together to dispel it, well, they brought the loss upon themselves then, no?
Reply With Quote
  #9  
Old April 30th, 2007, 10:22 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

I just tested the flag mod - it seems to work so that fixes that problem.
Reply With Quote
  #10  
Old May 1st, 2007, 01:53 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Quote:
jutetrea said:
Utterdark just hits gold (not gems right?)
If you've never actually been on the recieving end of Utterdark then you arent really in a position to vote on it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.