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June 6th, 2007, 07:46 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: sprites: request to devs
Here comes some mapstuff.
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June 6th, 2007, 08:58 AM
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Sergeant
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Join Date: May 2004
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Re: sprites: request to devs
thank you tha
nk you thank you thank you
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June 6th, 2007, 07:56 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: sprites: request to devs
I can't find the clockwork horror. Has anyone seen it? I must just not be seeing it for some reason 'cause I've scrolled through the list a couple times.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 6th, 2007, 08:16 PM
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Join Date: Feb 2007
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Re: sprites: request to devs
army7_-274 and 275
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June 9th, 2007, 04:37 PM
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Colonel
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Join Date: May 2005
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Re: sprites: request to devs
KO,
Is there any way we could get a cross index of some kind matching sprite files with unit numbers? I did a quick program to rename sprite sets to a unit number format in the hopes that the sprites would appear in a 0 based order, but the results are mixed. Many match, but many are out of sorts. Any help would be very much appreciated. 
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June 9th, 2007, 04:42 PM
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Major General
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Join Date: Feb 2005
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Re: sprites: request to devs
If you've got even a partially-correct list, go ahead and post it. We can fix the errors as we find them.
Actually, I think a list indexed by sprite-description might be more useful than one indexed by unit-#.
I was thinking of this hierarchy:
nation / type (cavalry, infantry, etc.) / armament-type / sprite
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 9th, 2007, 05:30 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: sprites: request to devs
Unfortunately no such luck. Units are more or less given sprites in order, but some units share sprites and some sprites have been replaced by later sprites making it all very unorganized.
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June 10th, 2007, 10:26 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: sprites: request to devs
Quote:
DrPraetorious said:
If you've got even a partially-correct list, go ahead and post it. We can fix the errors as we find them.
Actually, I think a list indexed by sprite-description might be more useful than one indexed by unit-#.
I was thinking of this hierarchy:
nation / type (cavalry, infantry, etc.) / armament-type / sprite
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Oh, I agree that your project will prove very useful to modders looking for sprites to match their creations. My hope was to match sprites with unit numbers for use in tools like my province editor that I am working on.
As far as a list goes, my program only pulled out the base unit sprites (leaving the attack sprites behind) and did a simple renaming of the tga to a "00001.tga" format. I started a spreadsheet, but didn't get far enough to justify uploading it. If/when I go back to it, I will refine it a little to get as close as I can with minimal work and then I will share it with you and anyone else interested.
KO,
Ah well, thanks anyhow. 
I didn't want to spend a lot of time reinventing an index that you might already have available.
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