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June 23rd, 2007, 07:47 PM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
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Re: Skaven Nation. Warhammer based.
They most definitely excellent.
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June 23rd, 2007, 09:19 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
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Re: Skaven Nation. Warhammer based.
Seconding above, but quite a different style.
Btw, vanilla balanced? Is Est, what should I balance towards when I get around to the .dm for Chaos? I would like the mods to be compatible, so whatever you can give me concerning unit numbers and balance would be nice.
PM me if you can.
Thanks.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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June 23rd, 2007, 11:00 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
They should be vanilla balanced in the end. I haven't started testing balance yet though really - just giving fairly arbitrary numbers.
Basic clanrat = 8 gold
Spear clanrat = 7 gold
3 Skavenslaves = 14 gold
etc
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June 23rd, 2007, 11:33 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
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Re: Skaven Nation. Warhammer based.
Have to say that Skaven looks great so far. As far as Warhammer nations go, Skaven along with the Dwarves and Chaos factions are ones I'm most looking forward to.
Hope it comes out soon. 
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June 24th, 2007, 01:18 AM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: Skaven Nation. Warhammer based.
Quote:
Saulot said:
Have to say that Skaven looks great so far. As far as Warhammer nations go, Skaven along with the Dwarves and Chaos factions are ones I'm most looking forward to.
Hope it comes out soon.
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June 24th, 2007, 06:49 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
Today I was testing warpfire throwers and god damn they make a mess. Each one has three fire breath attacks for 15ap fire damage AOE1, range 10. They have prec 4 so they spray that warpfire around like crazy. I just sat a handful in with my infantry and they really increased the killing power - they toasted my own troops pretty well too, but hey plenty more where they came from.
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June 24th, 2007, 02:28 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Thanked 13 Times in 1 Post
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Re: Skaven Nation. Warhammer based.
Wouldn't Nratt3 be better, if it works?
The mass execution of skavenslaves by warpfire seems pretty appropriate to me, but it probably shouldn'tcause the army to rout. Is there a way around this?
Oh, what sprite did you use for the warpfire/lightning?
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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June 24th, 2007, 03:39 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
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Re: Skaven Nation. Warhammer based.
Quote:
Sombre said:
Today I was testing warpfire throwers and god damn they make a mess. Each one has three fire breath attacks for 15ap fire damage AOE1, range 10. They have prec 4 so they spray that warpfire around like crazy. I just sat a handful in with my infantry and they really increased the killing power - they toasted my own troops pretty well too, but hey plenty more where they came from.
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releaseeeeeeeee it allready
tortureee
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