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  #1  
Old June 29th, 2007, 11:07 AM
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Default Re: heal, resurrect, dome, item spells?

Honestly, I wish that at least for the Gate Stone it would be WAD

Re Healing: Page 70 or something in the manual
Domes: Should only work against enemy magics
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Old June 29th, 2007, 12:06 PM
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Default Re: heal, resurrect, dome, item spells?

At least Nature and Air domes stop all incoming ritual spells, including your own (unless your spell destroys your own dome). Tested in MP. Several times. I've finally stopped trying to teleport into a province with a dome up. It's not just teleport, it's all rituals cast from a province outside the domed province, targeting the domed province (it doesn't matter if it's your domed province or not).

Domes do not stop a 'Returning' from in a battle. That will always bring your unit into your home province even if there is a dome up there.
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Old June 29th, 2007, 12:25 PM
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Default Re: heal, resurrect, dome, item spells?

Domes are like very stupid guard dogs. They are told "Do not let ANY spells in!" and they take it very literally. It was that way already in Dom2. I only made that mistake once when one of my air mages bounced off a dome and I've known better ever since.

The reason why returning works is that it is not targeted at a province, it is targeted at the individual and the effect whisks that individual to the province that has the national capital flag for that nation set.
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Old June 29th, 2007, 01:28 PM

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Default Re: heal, resurrect, dome, item spells?

At least in Dom2 Astral Window flew past domes like breeze. I used it to "wisely" test whether my opponent had any domes (after all, it should have bounced right?) before teleporting in. No bounce happened with several tries, thus I teleported/gatewayed/faery trodded/cloud trapezed in a huge load of troops and mages...

...of course, air dome does break after few attempts, and astral dome does let half in, but having only one third of your invading army where you want it to be is not the optimal situation.

Don't believe me before testing it though, it may have changed in Dom3. But I've always assumed "Domes don't let anything in" is actually a myth supposed to be busted a bit like the "Rituals are performed in totally random order" meme in Dom2 (again, might have been changed now).
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Old June 29th, 2007, 01:35 PM

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Default Re: heal, resurrect, dome, item spells?

thanks for the quick anwers guys!
anybody know something about the resurrection question?
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Old June 29th, 2007, 01:41 PM

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Default Re: heal, resurrect, dome, item spells?

You lose the items even if you die in your own dominion and resurrect immediately.
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Old June 29th, 2007, 03:43 PM
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Default Re: heal, resurrect, dome, item spells?

Forgot about astral window, and I don't know if domes stop site searching spells. I suppose domes affect spells that try to do something that actually interacts with a province or the units and commanders in it as opposed to doing passive things (like Astral Window). So trying to spell-drop an army in, toss assassination spells like Seeking Arrow or snatch a commander via Winged Monkeys and whatnot would get bounced off the dome.
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