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				July 20th, 2007, 11:30 PM
			
			
			
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					Join Date: Apr 2004 Location: La La Land (California, USA) 
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				 Lack of supplies... 
 One of my armies lacked 26 supply units.  It did not get them.  As a result,about 250 units got diseased.  This is more than 50% of the troops, and
 about 10 times as many men as supplies were lacking.
 
 Now, it was only my fault I let the guys starve - I had no time to take the
 turn.  But seriously, shouldn't only the weakest X units get a disease when
 only X supplies are missing?
 
				__________________No good deed goes unpunished...
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				July 21st, 2007, 01:32 AM
			
			
			
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 General |  | 
					Join Date: Feb 2007 Location: R'lyeh 
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				 Re: Lack of supplies... 
 Sounds fishy. Only units that were already starving the turn before should have gone diseased, I think. |  
	
		
	
	
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				July 21st, 2007, 01:41 AM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
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				 Re: Lack of supplies... 
 You might have walked into a province with a disease causing site.
 Jazzepi
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				July 21st, 2007, 07:10 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Lack of supplies... 
 That doesn't sound normal for lack of supplies. I've had an army that's been 10% starving for ages (maybe 10 turns), and it's mostly fine. |  
	
		
	
	
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				July 21st, 2007, 07:25 AM
			
			
			
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 Major |  | 
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				 Re: Lack of supplies... 
 I had searched the province at level 3-4 for anything but fire and blood.I found no bad sites.  It has white man's hill(!), another good site, and
 something that causes 5 points of unrest.
 
 In any case, the number of diseased troops is extremely close to 50%.
 It's a shooty army, so I would not be surprised if it is exactly 50 plus
 the few units who were diseased before the disaster.
 
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				July 21st, 2007, 09:23 AM
			
			
			
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				 Re: Lack of supplies... 
 Is that something that causes 5 points of unrest called Inkpot  something by chance? Because that site spreads disease... |  
	
		
	
	
	
	
	
	
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