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August 4th, 2007, 01:32 PM
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Corporal
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Join Date: Feb 2007
Posts: 167
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Re: ? about population and gold
admin only affects income from the province with the fort.
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August 4th, 2007, 02:08 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: ? about population and gold
Yes, but if income in an adjacent province changes due to population changes, dominion, events, etc, then does that not affect the fortified provinces overall income? I always thought that it did.
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August 4th, 2007, 02:12 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
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Re: ? about population and gold
The only effect that a fort has is increasing the gold income IN THE TERRITORY IT IS BUILT IN. It increases it by a percentage = (Admin/2).
A 30 admin castle built in a 100 gold income province would provide 15 extra gold a turn.
Jazzepi
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August 4th, 2007, 02:29 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: ? about population and gold
Ah. There I go assuming again. As you can see, I don't delve into the mechanics very deep. I tend to play more by feel than by the numbers. 
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August 4th, 2007, 04:27 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: ? about population and gold
I think it might have been heat scales. I tried tio recreate the problem and noticed heat scales changing.
Why do they fluxuate like that without random events?
In my test I noticed that groth is not equal. For example I set up pyhtium and ctis with all things being equal except ctis had heat 2. Both had awake fountain both had the same dominion with groth 3.
Here is the starting stats:
Pythium pop: 30110 income 414
Ctis pop 30240 income 402
second turn (no random events on either side, no scale changes)
Pyth pop: 30290 income 415
Ctis: pop 30420 income 406
Pyths growth and citis growth is the same 180 souls, but the income difference is 1 vs 4.
What caused that?
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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August 4th, 2007, 04:40 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: ? about population and gold
Probably temperature scales again. I believe C'Tis actually need it to be HOT in order to not get any negatives.
For example, there's a giant nation in early era that needs cold 3, so when the weather is normal they suffer -15% income in that province because it's three ticks of temperature away.
Jazzepi
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August 4th, 2007, 04:51 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
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Re: ? about population and gold
No no, not temperature. I set ctis to heat two. Thats what they like. I was very careful to make sure there where no eventws and no scale changes. Besides Ctis got more monwy than pythium in this test.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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