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August 17th, 2007, 02:31 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Modding question (Rituals effecting units)
Well, it's just, that I found out "Hey, you can make 10081ers out of 81ers".
Spell-modding is really tough. Now, that I have found this really nice 10081+13, I'd like to aply the effect to all units, normally it's just friendly units.
I guess, the #spec command could work but I can't find out, how.
I've tired 262144, which should be "only vs hostiles" (plan would be to give it 2 effects, one for the hostiles, one for the friends to make it effect everybody) but it seams not to work.
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August 17th, 2007, 09:53 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Thanked 12 Times in 8 Posts
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Re: Modding question (Rituals effecting units)
Okay, aaaand another one:
Spells have those "Secondary effects". Like a summoned commander with his guys and Vine arrow also entangling after damage.
...How does one mod this?
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August 17th, 2007, 11:02 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Modding question (Rituals effecting units)
You can't, it's a big limitation.
Actually you might be able to do the entangling bit.
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August 21st, 2007, 08:07 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Thanked 12 Times in 8 Posts
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Next one...
The modding manual sais, you can use the numbers 67 to 79 to create new nations without overwriting existing ones.
I have now tried 67 and 68 and in both cases I seam to start from other nations:
This is, when using 67 I start as Ryleth...something.
#clearnation, #clearrec and #clearsites
fixes most of this, but the nations still has Ryleth national Pretender (at least the Amphebean one) and more problematic, Ryleth national spells.
Am I doing something wrong, or is it just, that I need to find a "blank nation" in 67-79 that has no national spells?
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August 21st, 2007, 11:27 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Next one...
You should use nation slots 70-79 really, because Lanka and Eriu and Tuatha are taking up some slots now.
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August 22nd, 2007, 02:25 AM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Thanked 13 Times in 1 Post
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Re: Next one...
actually, can you ritualise any effect number? Ie, could you ritualise for example howl? That could be VERY weird.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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August 22nd, 2007, 04:14 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Thanked 12 Times in 8 Posts
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Re: Next one...
No, you can allways add 10,000 and it will be cast as a ritual. The effect of this however differs.
The 81s work quite good as 10081.
The 10s don't work at all as 10010.
Howl is a 43, that needs to be checked if it works as 10043. Possibilities:
-Yes, as a global enchantment.
-Yes, once if there is a fight in the province this spell is cast, in the turn it is cast.
-No.
Maybe I'll check it tomorrow
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