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August 29th, 2007, 08:52 PM
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Private
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Join Date: Aug 2007
Posts: 43
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Re: New Mod: Drives \'R\' Us
The minefield is the (rilly cool) once-per-combat weapon in Even Weirder Worlds .86.
Lexicat
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August 30th, 2007, 01:46 AM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: New Mod: Drives \'R\' Us
Gee, you guys are making me blush. Thanks! That minefield took forever to do. I was also going to do something like the stellar core fragment cannon with it, and make only one findable, but you don't know what pattern it'll deploy. I'll get to it eventually...maybe.
-Phlagm
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August 31st, 2007, 10:24 AM
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Private
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Join Date: Aug 2007
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Re: New Mod: Drives \'R\' Us
ah sorry, I wasn't referring to you as the creator, but it was just an example of genius things that have been added to weirder worlds. I've been working on a heat seeking photon torpedo like the one in star trek, when general chang can fire while cloaked... nobody happens to know a flag that will let you do that by the way, do they?
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August 31st, 2007, 04:50 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Re: New Mod: Drives \'R\' Us
The only way I can think of to make a weapon fire while cloaked is to make a gong-style device, which means it can only be fired once per battle, and it fires out of a random ship in your flotilla.
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August 31st, 2007, 05:04 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Re: New Mod: Drives \'R\' Us
Koppit - I understand now. You were just saying "Hey, since you've got all that free time, you should put it to good use by making a tutorial site of things you and other modders have figured out about this stuff."
Not a bad idea. I know I wish the Infinite Space Federation and the Modmaker's Guide to the Galaxy were still being updated.
It'll go on my "to do" list, but there's a lot of other things higher up that list at the moment. On top of updates and debugs on my existing mods, I've got two more I'm working on. And I promised my wife that if I'm not working, I have to start painting again.
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August 31st, 2007, 11:01 PM
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Private
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Join Date: Aug 2007
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Re: New Mod: Drives \'R\' Us
this could be like painting - painting a picture for the rest of the modders in the WW galaxy 
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August 20th, 2010, 04:46 AM
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Private
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Join Date: Aug 2010
Location: AZ USA
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Re: Updated: Drives 'R' Us v4.0
Just a thought for a tweak:
On the Lummox Ranch quest, if you arrive at the ranch with both lf_lumstal and dv_preglum, have the owners offer to "buy" the mated pair. Maybe with another item that can be opened (maybe a variation on it_plastic to make it an openable crate? dv_plastic?) to give a couple of random items as "payment" like you have for the stud fee?
I'd do it myself, but I'm literally brand new to the game and just now starting to get "modding fever" so I'm winging it as I go.
Fantastic mod by the way. I love your work!
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September 12th, 2010, 09:40 PM
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Private
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Join Date: Feb 2010
Posts: 22
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Re: Updated: Drives 'R' Us v4.0
Hi there,
Drives R Us is my favorite mod. While playing a game a few minutes ago, I ran into a bug when meeting the Muktians. I think I had already discovered their homeworld when I got this message. Found it funny more than anything, since it didn't hurt my game.
Screenshot is included below.
Keep up the good work.
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