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  #1  
Old September 13th, 2007, 08:31 AM
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Default Re: New Mod: Angelic Crusade

Your mods are really interesting, because they are different from any other factions (and pleasant to look at), but is having everyone being sacred a necessity ? It is sad this nation is only playable with an uberbless. It would be nice that the unarmored guys lose their sacred carac, 'cause actually I (and surely other people) don't even consider recruiting them, because of the sacred recruitment limit.
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  #2  
Old September 13th, 2007, 08:54 AM
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Default Re: New Mod: Angelic Crusade

Like my other mods this mod was an experiment. All the soldiers are sacred on purpose.
The mod I'm working on now makes all of the troops "capital only".
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  #3  
Old October 17th, 2007, 08:21 PM
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Default Re: New Mod: Angelic Crusade

Modified "Divine Word" & "Wrath" weapons for 3.10
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  #4  
Old October 24th, 2007, 01:16 PM
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Default Re: New Mod: Angelic Crusade

Version 0.16

- Changed all the sprites;
- Sacred Golem is summoned now;
- Changed "Hide Shields" to "Shields" (hide shields were unthematic);
- Gave Rhinos new weapon "Rhino Gore";
- A lot of other changes.
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  #5  
Old October 26th, 2007, 09:31 AM
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Default Re: New Mod: Angelic Crusade

Lowered the Lion's price and modified the sprite.
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  #6  
Old October 27th, 2007, 07:16 PM
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Default Re: New Mod: Angelic Crusade

Added new leader "Celestial Paladin". The nation had no cheap leaders.
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  #7  
Old November 7th, 2007, 01:45 AM
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Default Re: New Mod: Angelic Crusade

Changed 3x2 sprites.
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