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September 23rd, 2007, 01:59 PM
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Sergeant
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Join Date: Jun 2004
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Re: Captain Kwok\'s Space Empires Nova
Awesome, can't wait. Really like the ideas of expanded weapons , more components, and less retrofitting.
Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
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September 23rd, 2007, 02:09 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Captain Kwok\'s Space Empires Nova
Quote:
Spectarofdeath said:Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
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Those are used in the Balance Mod. Check the Components file to see which weapons use them. Some are ruins, others are racial weapons. 
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September 23rd, 2007, 02:36 PM
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Sergeant
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Re: Captain Kwok\'s Space Empires Nova
Ahhh, so are actual weapons in combat able to use these effects then?
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September 23rd, 2007, 03:04 PM
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National Security Advisor
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Re: Captain Kwok\'s Space Empires Nova
Quote:
Spectarofdeath said:
Ahhh, so are actual weapons in combat able to use these effects then?
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Yes. To answer your previous question specifically, the abilities you listed are used with these weapons:
Time Control Loss - Psychic Whiplash (Psychic)
Slow Down - Hyperdense Globule (Organic)
Energy Transfer - Crystalline Siphon (Crystalline)
Shield Implosion - Shield Imploder (Ruins)
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October 2nd, 2007, 12:50 AM
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Sergeant
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Location: Indianapolis
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Re: Captain Kwok\'s Space Empires Nova
One thing I always thought would be neat, is some type of cross racial technologies.
For example, if you managed to get Phsychic and Organic Traits, after researching far enough, a new Tree could open up, with weapons and facilities that utilized both traits.
Another possible suggestion, making a tech tree that utlized more archaic components, beyond the basic armors and projectile/missle weapons.
__________________
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October 2nd, 2007, 01:03 AM
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Shrapnel Fanatic
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Re: Captain Kwok\'s Space Empires Nova
Like P&N and Devnull did for SE4? Or full-blown tech trees?
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October 2nd, 2007, 12:10 PM
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Private
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Re: Captain Kwok\'s Space Empires Nova
I'd like to see a whole lot of different weapons. MAybe to get a sci-fi feel. For exemple, you would have Ion beams and laser beams witch would be nearly the same(maybe with some difference in term of range and damage) but with different colors. Now different races would have different weapon types. Have 10-20 different weapons types and maybe a way for the AI to randomly choose its weapon tech tree.
(No more green beam fest in large fleet battles)
You could also have different technologies that are nearly the same but cost different ammout of resources. For exemple, Neutron beams use Radioactives to be built, Ion beams use Minerals and Plasma use organics. They would all have the same damage stats but an empire could have different weapons depending of their economy.
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