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  #1  
Old September 23rd, 2007, 01:59 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: Captain Kwok\'s Space Empires Nova

Awesome, can't wait. Really like the ideas of expanded weapons , more components, and less retrofitting.

Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
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  #2  
Old September 23rd, 2007, 02:09 PM
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Default Re: Captain Kwok\'s Space Empires Nova

Quote:
Spectarofdeath said:Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
Those are used in the Balance Mod. Check the Components file to see which weapons use them. Some are ruins, others are racial weapons.
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  #3  
Old September 23rd, 2007, 02:36 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: Captain Kwok\'s Space Empires Nova

Ahhh, so are actual weapons in combat able to use these effects then?
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  #4  
Old September 23rd, 2007, 03:04 PM
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Default Re: Captain Kwok\'s Space Empires Nova

Quote:
Spectarofdeath said:
Ahhh, so are actual weapons in combat able to use these effects then?
Yes. To answer your previous question specifically, the abilities you listed are used with these weapons:

Time Control Loss - Psychic Whiplash (Psychic)
Slow Down - Hyperdense Globule (Organic)
Energy Transfer - Crystalline Siphon (Crystalline)
Shield Implosion - Shield Imploder (Ruins)
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  #5  
Old October 2nd, 2007, 12:50 AM
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Default Re: Captain Kwok\'s Space Empires Nova

One thing I always thought would be neat, is some type of cross racial technologies.
For example, if you managed to get Phsychic and Organic Traits, after researching far enough, a new Tree could open up, with weapons and facilities that utilized both traits.

Another possible suggestion, making a tech tree that utlized more archaic components, beyond the basic armors and projectile/missle weapons.
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  #6  
Old October 2nd, 2007, 01:03 AM
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Default Re: Captain Kwok\'s Space Empires Nova

Like P&N and Devnull did for SE4? Or full-blown tech trees?
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Old October 2nd, 2007, 12:10 PM

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Default Re: Captain Kwok\'s Space Empires Nova

I'd like to see a whole lot of different weapons. MAybe to get a sci-fi feel. For exemple, you would have Ion beams and laser beams witch would be nearly the same(maybe with some difference in term of range and damage) but with different colors. Now different races would have different weapon types. Have 10-20 different weapons types and maybe a way for the AI to randomly choose its weapon tech tree.
(No more green beam fest in large fleet battles)

You could also have different technologies that are nearly the same but cost different ammout of resources. For exemple, Neutron beams use Radioactives to be built, Ion beams use Minerals and Plasma use organics. They would all have the same damage stats but an empire could have different weapons depending of their economy.
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