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  #1  
Old November 5th, 2007, 10:55 PM
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Fingers Fingers is offline
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Default Re: Unanswered question: making friendly races un?

How are you triggering the page that should make them hostile? I think the "encounter" is never triggered with known friendlies, as that's part of the sequence with the radar screen... And the radar doesn't come up when you go to a star occupied by known friendlies. "preenc" should always get triggered however.
  #2  
Old November 6th, 2007, 12:42 PM

lexicat lexicat is offline
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Default Re: Unanswered question: making friendly races un?

Hi there,

Oh, I am not trying to make a friendly race unfriendly during an encounter, I am trying (and failing) to make that race (wherever encountered), hostile afterward in future encounters. To make up an example, a quest involves the player straying unto and accidentally defiling the sacred Zorg burial planet. Thereafter, the Zorg are hostile to the player. (until and unless they are made friendly through some other quest or item, like an encounter while accompanied by a Zorg escort, or using the Mantle of Babulon)

So:
Player visits planet and triggers quest
Arbitrary race's stance is set to hostile (i.e. future encounters will be hostile)
Profit! (ha ha)

Except that "ENMY zorg" doesn't seem to do this. How do I do this?

Thanks for checking in, Fingers!

Lexicat
  #3  
Old November 15th, 2007, 05:30 PM

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Default Re: Unanswered question: making friendly races un?

Hey!

I still want to know how to make a race (for example, Zorg) hostile in future encounters!

ENMY zorg

does not do it!

Lexicat
  #4  
Old November 15th, 2007, 06:46 PM

sgqwonkian sgqwonkian is offline
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Default Re: Unanswered question: making friendly races un?

Quote:
lexicat said:ENMY zorg

does not do it!
Weird. I know I've had it work just fine in a mod I've been working on, so I imagine your problem lies somewhere else in the code of the quest file where you give that command. Double -check your CONDITIONS, I'd guess.

It doesn't set 2 or more races hostile at once, does it? As has been discussed much here of late, sometimes a duplicate command code only activates on the last instance.
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  #5  
Old November 15th, 2007, 10:22 PM

mantari mantari is offline
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Default Re: Unanswered question: making friendly races un?

If you want another set of eyes, I'd be happy to look at your code.
(To either confirm a bug in the game, or to find something you may have overlooked.)
  #6  
Old November 16th, 2007, 12:29 PM

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Default Re: Unanswered question: making friendly races un?

Naw, Phlagm, the conditions are not the problem: all the other commands in the PAGE with "ENMY zorg" work fine. The Zorg just happen to remain happily my friends ever after.

Is there a limit to the number of commands, or an ordering issue with commands in a PAGE?

Lexicat
  #7  
Old November 16th, 2007, 09:36 PM

Phlagm Phlagm is offline
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Default Re: Unanswered question: making friendly races un?

One thing I've noticed is that if you have this occur in certain types of PAGEs, especially those that are called by a YSNO or a GOTO, many of the commands just won't run. It's what I discovered when things were looking completely illogical. Is that the case here?
  #8  
Old November 16th, 2007, 11:08 PM

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Default Re: Unanswered question: making friendly races un?

No. Just a plain old PAGE page, with 3 or 4 conditions. But, as I say: the other commands in the PAGE, work.

Lexicat.
  #9  
Old November 17th, 2007, 12:27 AM

mantari mantari is offline
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Default Re: Unanswered question: making friendly races un?

I'd really love the opportunity to troubleshoot that code.
 

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