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  #11  
Old September 21st, 2007, 10:30 PM

DireAussie DireAussie is offline
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Default Re: Zepath Nation: Necropolis LA

I've played a game with this nation. The fear aint that bad considering the low protection and the rotten admin from hillforts that limits recruitment potential. Even the ethereal warriors arent that great, all they have is a paralyze melee attack. If you are up against a strong archer nation you'll get killed quickly, particularly if they have flaming arrows or magic support.
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  #12  
Old September 21st, 2007, 11:33 PM
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zepath zepath is offline
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Default Re: Zepath Nation: Necropolis LA

Thanks for your work converting this over to Dom3 and smoothing out the rough edges, Sombre.
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  #13  
Old November 6th, 2007, 05:49 AM

Sombre Sombre is offline
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Default Re: Zepath Nation: Necropolis LA

I'm going to update this today, taking away the fear from several units and giving them some nice forts. That's all I'll do, but it should make them more playable.

I do intend to do a CBM version of them eventually, but that's a long way off.
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  #14  
Old November 10th, 2007, 05:55 AM

Sombre Sombre is offline
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Default Re: Zepath Nation: Necropolis LA

Version 1.2, a very minor update, is attached to the first post.

Attached to this post and displayed in the first post is a graphical preview.
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File Type: png 563199-Preview Necro.png (59.8 KB, 166 views)
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