|
|
|

February 2nd, 2008, 06:43 PM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new mod: Expeditions
A verbose showed that it was failing to find files that I had renamed to all lowercase, so I deleted the Expeditions directory and the extracted it again and just made the changes to game.ini and renamed the GameData, Graphics, and Sounds directories to all lower case. Now it's back to the previous crash. Here's some of the errors and warnings I see when using "-verbose":
32 planettypes 2 2 2 2 2 2 2 2 2 2 2 10
Dead Planet Dead Planet Frozen Planet Frozen Planet Barren Planet Barren Planet Forest Planet Forest Planet Grassland Planet Grassland Planet Ocean Planet Ocean Planet Jungle Planet Jungle Planet Desert Planet Desert Planet Volcanic Planet Volcanic Planet Toxic Planet Toxic Planet Gas Giant Gas Giant Hope Kreee'Ark Gartha Loryx Bandur Urlu Quarnix Devastated System Hope Colony One
libpng warning: Incomplete compressed datastream in iCCP chunk
libpng warning: Profile size field missing from iCCP chunk
and
n_stars 32
Garthan fleet 18: 51111
Garthan fleet 3: 2
Garthan fleet 4: 0000000
Klakar fleet 0: 0
Zorg fleet 18: 2110000
Zorg fleet 4: 25000
Urluquai fleet 18: 322660000
Urluquai fleet 8: 311
Tchorak fleet 4: 4
Tchorak fleet 5: 5
Tchorak fleet 3: 3
Lost Expedition fleet 18: 33133
Lost Expedition fleet 1: 525
Lost Expedition fleet 2: 22022
max border 7 (11)
World created.
Fatal signal: Bus Error (SDL Parachute Deployed)
ww(12184,0xa06f8074) malloc: *** error for object 0xb383a000: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
|

February 2nd, 2008, 06:56 PM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new mod: Expeditions
I played around some more. This time I was able to explore several planets before it crashed. I saw some of these:
ERROR: error: explore condition has no number (could be mistyped condition type)
ERROR: error: explore condition has no number (could be mistyped condition type)
|

February 2nd, 2008, 07:10 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
yeah, i get that too, but i was able to play through an entire small map no prob with the one i just uploaded (removed all spaces and caps from everything).
v0.12
-changed name in mod select screen to read Weird Worlds: Expeditions
-removed all spaces and caps from... everything.
|

February 2nd, 2008, 07:12 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
crud-forgot to lowercase directories... gimme a few...
|

February 2nd, 2008, 07:20 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
k, it should be good to go now. I've just been updating the attachment on the first post, btw.
|

February 2nd, 2008, 08:08 PM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new mod: Expeditions
Okay, I'm now able to play. Some comments:
1) The little "?" in the upper left corner of each item is a bit hard to see.
2) The nebulae are a bit hard to see.
3) I really like the new color scheme.
4) One of the graphics on the title page is a place holder.
|

February 3rd, 2008, 03:59 AM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new mod: Expeditions
I've had a few crashes at the end of the game after the score is displayed.
|

February 3rd, 2008, 04:59 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
Alphasite- yeah, the title page graphic is one of the things that was holding it up. It's going to be a shot of the Nouveaunians (replacing the one i borrowed from the b5 mod), but i only just started and it'll probably take a couple of months for me to find enough time to complete it.
charliecooper- dude, i could so hug you if the caps and spaces were what was causing my random crashing. instead, i'll just hug the whole community by releasing a less buggy mod :>
|

February 28th, 2008, 02:28 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
Version 0.2
-effects-adjusted nebula brightness/color
-items-TLEtransponder image
-items-added items to capsules to make (some of) them worth opening
-items-brought in Microcloak
-items-made Home-Made Repair Drone
-music-hyperspace sfx
-music-gameover, gamestart, briefing, combat, combatneb, and title music
-music-playing with TLE and Nouv music
-removing spaces and caps seems to have fixed random crashing
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|