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				February 18th, 2008, 07:16 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		I haven't noticed anything like that. But I still get way too many bad events with Luck 3... 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2008, 07:38 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		
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				Edit: unless there is now too many positive events that are restricted to a specific nation.   
			
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 May the way restrictions work makes events in general rarer for some nations (ie : when a restricted event is rolled it counts in the max number of event per turn even if not hapening for this nation ?) ? I find really strange to regularly have less than 3 events a turn with more than 20 provinces in my luck 3 / turmoil 2 dominion.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2008, 07:49 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		>  when a restricted event is rolled it counts in the max number of event per turn even if not hapening for this nation ? 
 
No, more like: check event - impossible - check event - impossible - ... - give up after 1000 rolls. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2008, 07:53 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		Do you mean when a good event is rolled, if it is nation specific, it's discarded and not replaced? If it still counts against the limit of events per nation per turn, it could explain things. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2008, 07:55 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		Test 1, more to come: 
EDIT: This was done in Silent Seas, and by giving both nations some starting provinces. 
 Code:
  
dom 6 order 3 prod 1 magic 1 
MA Man     turn 1     turn 10     turn 20      turn 30 
treasury    400         7400       16000        24000 
income      820         813        900          900   
upkeep       18         18         18           18    
gems         0          1          1            1     
 
notes                  
got 1 free temple before turn 10 
 
 
dom 6 luck 3 prod 1 magic 1 
MA Ulm     turn 1     turn 10     turn 20      turn 30 
treasury    400         6900       15000        25000 
income      700         700        780          444   
upkeep       14         36         62           80    
gems         0          20         41           89    
 
notes                  
Sometime between turns 20 and 30, Bogus attacked Ulm's capital. 
 
  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2008, 08:32 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		Test 2, more to come: 
EDIT: This was done in Orania, by giving all nations 9 starting provinces.
 Code:
  
dom 6 Luck 3 
MA Arcos   turn 1     turn 10     turn 20      turn 30 
treasury    400         9800       21000        30000 
income      1080        1040       950          780   
upkeep       58         58         120          137   
gems         0          12         22           42    
 
notes                  
Had just 6 provinces in the end. One rebellion, one vampire 
 attack, not sure what the last one did. No plagues in the 
 capital, income lost was due to province loss. 
Had received Whip of Command (constr 4) by turn 20. 
 
 
dom 6 Order 3 
MA Mari    turn 1     turn 10     turn 20      turn 30 
treasury    400         9600       20000        31000 
income      1000        1065       1088         1144  
upkeep      14          14         14           14    
gems         0          0          0            5     
 
dom 6 Order 3 Luck 1  
MA Agartha turn 1     turn 10     turn 20      turn 30 
treasury    400         12000      24000        36000 
income      1230        1190       1280         1322  
upkeep       18         18         18           18    
gems         0          0          0            5     
 
Notes: 
Started with more farmlands, and an arena site (+25 gp).  
If the terrain gave +200 gp/turn, it would've netted 6000 gp by turn 30.  
 
dom 6 Luck 3 Misfortune 1 
MA Pangaea turn 1     turn 10     turn 20      turn 30 
treasury    400         9700       20000        33000 
income      1050        926        1037         996   
upkeep       24         35         72           116   
gems         0          15         37           82    
 
Notes: 
Had just 8 provinces in the end. I spied troglodytes and  
militia in one province; if that was the province lost it  
would've been The Deepest Cave event and +1 earth/turn  
sometime between turns 20 and 30. 
Had received Fire Brand  (constr 4) by turn 20, and Moon Blade (Constr 6)  
by turn 30. 
    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2008, 08:45 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		Endoperez: 
 
I guess you should make a custom map with equal provinces... and you forgot about Order 3 Luck 3. Also dominion spread is important... 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2008, 08:51 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		What were Pan's scales?  Luck 3 Turmoil 1? 
 
I dunno about the trogs, you can get them without the deepest cave, especially with turmoil scales. 
		
	
		
		
		
		
		
		
			
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				February 18th, 2008, 09:09 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		Final test, I won't bother writing everything out. 
 
Late Age 
Arcos, Order 3 Misf 2 Magic 3: 
turn 1: 400, +961/turn 
turn 30: 27k, +920/turn, 7 gems 
 
Man, Order 3 Luck 3 Drain 3 
turn 1: 400, +959/turn 
turn 30: 30k, +1064/turn, 55 gems 
got Ice Sword (constr 0), Blood Stone (constr 4) 
 
Tien Chi, Order 3 Growth 2 Misfortune 2 Magic 1 
turn 1: 400, +1200/turn 
turn 30: 38k, +1400/turn, 19 gems 
note how much initial placement matters 
 
Agartha, Or 1 Death 1 Luck 3 Magic 1 
turn 1: 400, +900/turn 
turn 30: 26k, +890/turn, 96 gems 
got Owl Quill, Ring of Fire (both constr 2), again note how much initial placement matters 
 
 
 
I did notice that during the first ten or so turns, the scales didn't seem to matter as much. I think if there's something wrong, it's just due to the scale spread bug screwing with the result. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2008, 09:11 AM
			
			
			
		  
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				Re: Has luck been  accidentally nerfed...
			 
             
			
		
		
		
		I think you would need to test thousands of turns to make it useful. In one game with Order 3 Luck 3 I got treelord's staff, 2 clams, few more items, also vampire count, barbarians. All in less than 30 turns. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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