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February 24th, 2008, 06:54 AM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: Ideas how to improve WinSP MBT/WW2 !
"Well since this spans many OOBs I'll post it here, Idea for snipers, the single man sniper units are fine for WWII or 3rd world armies but not for modern US and NATO armies that have two man teams of snipers."
Well the soviets were using two men sniper teams during WW2.
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February 24th, 2008, 12:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Ideas how to improve WinSP MBT/WW2 !
Interesting...... we already have ample number of posts from people *****ing snipers are too hard to kill ( and an equal number from experienced players who say they aren't ) and here we have a request to double the difficulty.
This is another example of why, not matter what we do, someone will think it should be done a different way.
Don
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March 1st, 2008, 04:36 PM
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Private
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Join Date: Aug 2007
Location: Rochester NY
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Re: Ideas how to improve WinSP MBT/WW2 !
Well as I think about it more perhaps only snipers with vision greater than 15 should be made in to "teams". According to US Army manual FM 3-31-20 (The Infantry Battalion) teams are eather two or three men, Lead Sniper, Sniper and Driver/Spotter, with the Lead Sniper armed with a M16/M4, the Sniper with a sniper rifle, and the Driver/Spotter armed with a M16/M4 + a M203 GL.
Maybe sniper teams with vision greater than 15 should have three troops, weapon 1 as a M4, weapon 2 as a Sniper Rifle or Heavy Sniper Rifle, and weapon 3 as a M203 GL, weapon 4 could be hand Gernades. Or 1 as nothing, 2 as the Sniper Rifle, 3 as the M16/M4 x2 and 4 as an M203.
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out of ammo become a bunker,
out of time become heroes."
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March 1st, 2008, 05:35 PM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: Ideas how to improve WinSP MBT/WW2 !
A small but worth mentioning thing would be incorporating at least one of the icons made for the S-300 SAM family in the standard game inventory. The SA-2 or whatever is used in its place does not do it justice.
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March 2nd, 2008, 09:55 AM
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Corporal
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Join Date: Dec 2005
Location: Finland
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Re: Ideas how to improve WinSP MBT/WW2 !
Don't have all the posts read as there's too much stuff there, but having an individual "vision" rating for each weapon would be fantastic. Maybe it's hard/impossible to do... hopefully not.
As it's now, a unit that has TI equipment can fire all its weapons using the TI. As an example during night when Leo 2 gunner fire his L44 and MG3 using TIS, the loader will not fire his MG3 accurately into the darkness because he has no TIS in his weapon. And the gunner won't waste time and energy into "leading" the loaders fire into the target... Same with a recce section with a handheld Thermal Imager - using that the section can see in the dark - but not fire their weapons accurately, if they got image intensifiers on their rifles, as the TI is not a sight, just like a guy with binoculars is not a sniper.
Mainly because a unit has one TI rating for all weapons, it's now an über unit. Using the recce section as an example, having section visibility as 40 (TI) the unit can do its work, recon, even in the lowest visibilty. But the section's Assault Rifle has vision of 15 (II sight) which enables him to fire only 15 hexes. And as the M72 LAW has no night sight, it means the LAW cannot fire more than the vision setting currently (which can be less than LAW effective range).
Zip
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March 2nd, 2008, 01:13 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Zipuli said:
Don't have all the posts read as there's too much stuff there, but having an individual "vision" rating for each weapon would be fantastic. Maybe it's hard/impossible to do... hopefully not.
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I'm 'fraid that with the way OOB files are set up and interpreted in the game it'd be very hard to do. Not to say it won't be a nice touch 
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March 2nd, 2008, 02:22 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Ideas how to improve WinSP MBT/WW2 !
There is NO WAY you will see individual "vision" ratings for each weapon without tearing the entire game code apart and starting over.
IF we were to do that then all development of these games would cease, all support for the existing games would end and maybe in 5 years you would see another game but there wouldn't be anything "free" about it and it wouldn't really look anything like what we have now
We are at the stage of game development where many "ideas" on now to make the game "better" would mean tossing out hugh chunks of code and starting over. I can tell you this..... everytime we make a change to this code there are always knock off effects in areas we didn't expect partly because of the complexity of the code and partly because it has been cobbled together over 10+ years and it does things now people only dreamt about 10 years ago .
However, feel free to continue bringing up new ideas. Who knows...... one of them might actually be doable
Don
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