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March 29th, 2002, 07:05 PM
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Re: MOO3 officially moved to Q3 2002
One or two month ago, i saw a thread in the MoO3-Forum, discussing SEIV. I wrote some Posts (good ones :-)).
I donīt think, that they will delete such infos. As you can see, the MoO3 forum has more OT-Posts than MoO-Posts. Funny thing, they donīt show any screenshots of spacecombat.
I donīt thrust them at all.
Greetings from Germany
vonManstein
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March 29th, 2002, 07:30 PM
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Brigadier General
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Re: MOO3 officially moved to Q3 2002
Might be, and I do like the QS guys, but I don't trust Infogrames as much as I can throw them. They have done some TERRIBLE things as a publisher that I am slow to forgive.
And Infogrames has a history of telling developers to put a game out now versus later, so while I am sure the game does need tweaking I am also sure that fit into the marketing plans of the Infogrames folks.
quote: Originally posted by Baron Munchausen:
I've been reading (and posting in) the MOO III forums for a while now. The general consensus from active members on the forums seems to be that they'd rather have a finished program a little later than an unfinished one rushed out just to meet deadline and then have to wait for patches. The moaning and groaning about the delay seems to be coming from lurkers who haven't been speaking up during the requests for ideas and opinions.
Also, I was in chat the day before this was announced, when Alan Emrich appeared and talked about events at the QS offices that day. He said that there was a top person from Infogrames visiting and checking up on the progress of development. While I didn't specifically ask what the QS staff told him they wanted to do, I got the impression that the Infogrames exec was listening to them rather than just arbitrarily 'giving orders' that the game be delayed. Alan said that he expected the release date would be pushed back further and didn't seem upset about that, nor were the people in chat very upset about it because they understood that the delay must be necessary. MOO III is a huge original development project, not some boiler-plate business program, and it often happens that development schedules on such projects are over-optimistic.
Also, Master Belisarius, there are several threads discussing SE IV as well as Stars! Supernova and other games on those forums. I have posted to them, and once even refered people to the PBW site. They only delete a thread if it gets into Banned topics (politics or religion) or deteriorates into personal flame wars. If the topic was deleted there must have been a reason other than the mention of different computer games.
[ 29 March 2002: Message edited by: Baron Munchausen ]
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March 29th, 2002, 08:17 PM
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Re: MOO3 officially moved to Q3 2002
Does anyone know if MOO3 will have some sort of way to play other humans aka PBW. PBW makes SEIV better than any other 4X game by far. Playing against the computer gets old FAST.
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March 29th, 2002, 09:05 PM
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Re: MOO3 officially moved to Q3 2002
I am praying that Moo3 will be a success.
Because it means ...(drums rolling)... MOM II ..!!
Well, that was what Alan said once.
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March 29th, 2002, 09:32 PM
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Re: MOO3 officially moved to Q3 2002
I somehow doubt that, but I could be wrong.
quote: Originally posted by oleg:
I am praying that Moo3 will be a success.
Because it means ...(drums rolling)... MOM II ..!!
Well, that was what Alan said once.
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March 29th, 2002, 09:34 PM
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Re: MOO3 officially moved to Q3 2002
I think MOO3 was written for the LCD people ( lowest common dem....) So I think we will eat it up for a few weeks and then toss it.... Face it we like complex games that have a 2 month learning curve...and a game that cannot be mastered.
I am still learning seiv a year later. MOO3 most likely will not have that to back it up.
If it does I will be very happy.
I loved the first one. Moo2 was disapointing,,,but playable.
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 29th, 2002, 09:52 PM
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Re: MOO3 officially moved to Q3 2002
quote: Originally posted by augustinetorres:
Does anyone know if MOO3 will have some sort of way to play other humans aka PBW. PBW makes SEIV better than any other 4X game by far. Playing against the computer gets old FAST.
Yes, MOO III supports multiplayer for up to 16 humans. And it is supposed to work across TCP/IP without any dedicated 'host' program being needed. As far as I know this will all be in the first release. I'm not sure if you can take control of battles against other humans or not. If they can do tactical combat between two human players across TCP/IP then you can see that they've been doing some very serious programming! No wonder it's taking a while to iron out all the bugs.
[ 29 March 2002: Message edited by: Baron Munchausen ]
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